I am very excited to reveal to you GAME-O-GAMI’s next big game in development: IMMORTAL – a game of mythic strategy!
The war of the gods has begun. Born from the dreams and nightmares of mankind, legendary beings are gathering forces to crush their enemies. They have put their fate in the hands of mere mortals like yourself, granting you the power to lead them to victory. Capture your opponents’ forces, turn their powers against them, and forge your own legend!
In Immortal, ancient gods, heroes, and monsters battle for control over mythic realms. 2 to 4 players assume command of powerful pantheons summoned from world mythologies – the first of many planned master sets will feature characters from the Norse, Greek, Japanese, and Native American pantheons. Each pantheon of character cards offers unique abilities and strategies to be mastered. Battles take place on modular grid boards, representing the nexus of mythical realms. The goal of the game is to control the most cards on the board by capturing your opponents’ cards and defending your own.
During the game, players take turns placing their character cards on the spaces of the board. Each card has a distinct combination of battle strengths, represented by numbers on its four edges. When a card is placed on a space adjacent to the north, south, east, or west edge of an opponent’s card, an attack begins and the strengths on the cards’ touching edges are compared. If the attacker’s strength is greater, then the defending card is successfully captured and now fights for the attacking player. Special abilities can influence the results of an attack, and set the board up for future combos by strengthening allies, weakening enemies, and bending the normal rules of the game.
After the first battle, players upgrade their pantheon decks with more powerful cards, and expand the battlefield with additional modular boards. Victory goes to the player who controls the most cards at the end of two battles. Game variants allow players to form teams, change the rules of engagement, or play faster matches. Once players have mastered the basic strategies of the game, they can mix and match characters from different pantheons to build their own custom decks. As Immortal evolves, more pantheons will be added from the myths and legends of distinct cultures. These expansions will introduce new abilities and playing styles to the game.
Immortal has been developed, playtested, and polished over the course of three years under the former working title Legends At War. The game is designed by David Sanhueza (me), with artwork by popular fantasy concept artists Xia Taptara, Monika Palosz, Kian Ng, Grant Griffard, Milek Jakubiec, and David Sanhueza. We’re in preparation to launch the game on Kickstarter in early 2015.
More information about the game, including previews of the artwork and rules, can be found on BoardGameGeek.
I am really looking forward to revealing more about Immortal as it develops, and giving you sneak peeks at the game’s stunning artwork and strategic gameplay. If you have ideas, questions, or suggestions, then let’s get the conversation started! More coming soon,