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Create together, Play together

GAME-O-GAMI is a development studio that makes games with character. We are dedicated to creating fun and original games you can play on your mobile devices, and on your dining room table. Games are social, and so is our studio. We want to build a community where our supporters have as much fun interacting with us and each other, as they do playing our games. That's where you come in. Through your interaction, feedback, and contributions, our creative community will grow, improve, and flourish. And in return, we will be empowered to bring you the best games and most beautiful artwork that you deserve. Follow us to learn more about the games we are making, and to have the opportunity to influence the decisions in design and production that go into making them great. Welcome to our team!

More Awards For <em>Goblins Drool, Fairies Rule!</em>

Goblins Drool, Fairies Rule

Our first game is out now! Goblins Drool, Fairies Rule! is a card game of rhyme and reason for kids of all ages. Click the link to find out more...

More Awards For <em>Goblins Drool, Fairies Rule!</em>


Immortal is a game of mythic strategy. Take a peak behind the curtain as we develop this exciting new game, and contribute your own ideas for the art and design!

More Awards For <em>Goblins Drool, Fairies Rule!</em>


We are awesome. But don’t just take our word for it. Check out the reviews page to find out what others are saying about GAME-O-GAMI and our games.

More Awards For <em>Goblins Drool, Fairies Rule!</em>

Powered by Game Salute

Tabletop games distributor Game Salute is working with us to bring Goblins Drool, Fairies Rule! direct to you. Follow the link to learn more about who they are and what they offer.

by in Art, Games, Kickstarter

I am very excited to reveal to you GAME-O-GAMI’s next big game in development: IMMORTAL - a game of mythic strategy!

Immortal - card game of mythic strategy - cover image

The war of the gods has begun. Born from the dreams and nightmares of mankind, legendary beings are gathering forces to crush their enemies. They have put their fate in the hands of mere mortals like yourself, granting you the power to lead them to victory. Capture your opponents’ forces, turn their powers against them, and forge your own legend!

In Immortal, ancient gods, heroes, and monsters battle for control over mythic realms. 2 to 4 players assume command of powerful pantheons summoned from world mythologies – the first of many planned master sets will feature characters from the Norse, Greek, Japanese, and Native American pantheons. Each pantheon of character cards offers unique abilities and strategies to be mastered. Battles take place on modular grid boards, representing the nexus of mythical realms. The goal of the game is to control the most cards on the board by capturing your opponents’ cards and defending your own.

Immortal - strategy card game - examples

Card Examples

During the game, players take turns placing their character cards on the spaces of the board. Each card has a distinct combination of battle strengths, represented by numbers on its four edges. When a card is placed on a space adjacent to the north, south, east, or west edge of an opponent’s card, an attack begins and the strengths on the cards’ touching edges are compared. If the attacker’s strength is greater, then the defending card is successfully captured and now fights for the attacking player. Special abilities can influence the results of an attack, and set the board up for future combos by strengthening allies, weakening enemies, and bending the normal rules of the game.

After the first battle, players upgrade their pantheon decks with more powerful cards, and expand the battlefield with additional modular boards. Victory goes to the player who controls the most cards at the end of two battles. Game variants allow players to form teams, change the rules of engagement, or play faster matches. Once players have mastered the basic strategies of the game, they can mix and match characters from different pantheons to build their own custom decks. As Immortal evolves, more pantheons will be added from the myths and legends of distinct cultures. These expansions will introduce new abilities and playing styles to the game.

Immortal - strategy card game - examples

Card Examples

Immortal has been developed, playtested, and polished over the course of three years under the former working title Legends At War. The game is designed by David Sanhueza (me), with artwork by popular fantasy concept artists Xia Taptara, Monika Palosz, Kian Ng, Grant Griffard, and David Sanhueza. We’re in preparation to launch the game on Kickstarter in early 2015.

More information about the game, including previews of the artwork and rules, can be found on BoardGameGeek.

I am really looking forward to revealing more about Immortal as it develops, and giving you sneak peeks at the game’s stunning artwork and strategic gameplay. If you have ideas, questions, or suggestions, then let’s get the conversation started! More coming soon,

- David


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by in Art, Kickstarter
Goblins Drool, Fairies Rule! - Team Fairy - illustration by Mike Maihack

Team Fairy in color!

Here it is! The “Team Fairy” desktop wallpaper by Mike Maihack. This illustration was made possible thanks to the success of our Coloring/Art Book project on Kickstarter, and will be added to the books.

Goblins Drool, Fairies Rule! - Team Fairy - sketch by Mike Maihack

Team Fairy sketch, by Mike Maihack.

Hi-res downloads are available from our wallpapers page.

In addition to getting the Goblins Drool, Fairies Rule! Coloring Book and Art Book ready for printing, I have also been planning my next Kickstarter project. It’s not GDFR-related, but it is something that I’ve been working on for a long time and that I’m very proud of. I am looking forward to making an announcement about that soon!
You can keep in touch and follow along with what we’re making, by liking our Facebook page:

Game-O-Gami on Facebook

You can also sign up for our newsletter, over on the side-bar of this page, to receive the BIG announcements when we have them to make. You won’t have to worry about us flooding your inbox with spam, we’ll only reach out to you when we have something really important to say.

More to come!

- David


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by in Art, Kickstarter

We did it! Thank you all so very much for supporting the Goblins Drool, Fairies Rule, Art and Coloring Books Kickstarter project. With the help of our fans, the project reached over 200% funding! We are looking forward to delivering the finished books to our Kickstarter backers, and will be keeping you updated on our progress as we get them ready for printing.

In the meantime, we’ve got an artist interview for you… in addition to doing a fantastic job finishing up the remaining Coloring Book pages, Josh Ulrich has found the time to answer a few questions so you can get to know him better. Here’s some life experience and wisdom from Josh:


David: Josh, your illustration style is very clean, with an emphasis on bold inking. How did you develop this style?

Josh: I suppose it just developed slowly over time. The biggest change came when I switched to digital inking and I was able to get much more comfortable with brush style inking.

David: Did you have any formal art training, or are you self-taught? In what ways do you feel that this education has benefited you?

Josh: I studied fine art and graphic design at a public college and I also did plenty of self-teaching. Both had a big impact on me, especially the three years of figuring drawing.



David: When did you decide that you wanted to create art professionally, and how did you go about making that happen?

Josh: About half way through college. Making it happen was really just an 8 year process of working really hard day and night until things started to work.

David: Tell us about your original comics, Newman and Jackie Rose. How did these projects come about?

Josh: Newman is my oldest running comic that has seen many evolutions and changes throughout the years. The very first iteration started out as just a test for myself to make a short comic and play around with color. From there I just kept changing the characters and getting to know them better. Jackie Rose had a bit of a similar path. I did a lot of early work on Jackie that I didn’t release, and then created a whole 100 page webcomic, all before I finally created the Jackie Rose graphic novel series that we know today. Those early comics provided me with a training ground to really learn the craft of making comics.



David: Earlier this year, you ran your own Kickstarter project. What was that like? Will you use Kickstarter again to fund future projects?

Josh: I ran Kickstarters for both Jackie Rose and Newman, and they were both great successes. My experiences with Kickstarter have been awesome and I will definitely continue to use them so long as people keep showing up to support me!

David: You have done an excellent job inking the coloring book pages for Goblins Drool, Fairies Rule! What process do you use to translate already-existing art into line drawings?

Josh: I do all my inking (line work) in a program called Manga Studio EX4, and use a Cintiq 21ux Tablet monitor for all my drawing.



David: Some of our backers may be considering a career in art, themselves. What are three important things that an aspiring artist should focus on?

Josh: 1. Work really, really hard.
2. Stay out of debt. Art doesn’t pay very well early on, but if you’re smart with your money, you can live off of little.
3. Enjoy your life. Don’t forget that this is a long process and not everything in the world is about your career. Spend time with your friends and family. Be patient, and enjoy the years of just toiling away on your own. You will look back fondly on those early years, I guarantee it.

David: What are three pitfalls that an aspiring artist should avoid like the plague?

Josh: I’ll narrow it down to one: chasing success. You can’t force fame and success. You’ll end up depressed if you go down that road because you have no control over your success. You can’t force people to fall in love with your work. Don’t focus on getting famous, just focus on getting better. Success follows the patient, hard working artist. Expect your journey to take a minimum of 5-10 years.

David: Last question, where can all of your new fans interact with you and see more of your work?

Josh: Well, you can check out my comics at and   And you can hit me up on Twitter at @JoshUlrich




Once again, a big “THANK YOU” to our community for your support. We’re looking forward to sharing progress with you on the publication of these beautiful children’s books, as well as sharing news about future Game-O-Gami projects. Stay tuned!

- Sanhueza


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by in Art, Kickstarter

UPDATE, 7/31/2014: The Kickstarter project is now live! Check it out here: Goblins Drool, Fairies Rule! – Art and Coloring Books


Goblins Drool Fairies Rule coloring book Kickstarter

David Sanhueza and Mike Maihack are once again teaming up, this time to create a coloring book based on the lively goblin and fairy characters from the hit family card game Goblins Drool, Fairies Rule! To raise the money needed to finish and print this book, we will be running a campaign on the popular crowd-funding website Kickstarter, beginning July 31st.

Mike Maihack’s beautiful paintings of goblins and fairies are being turned into clean line-art for this coloring book, by fellow comics artist Josh Ulrich. The Goblins Drool, Fairies Rule! cool for school Coloring Book will be an 8.5″x11″, 50-page, softcover book. It will also be made available in digital form as a PDF, which can be printed again and again to cover refrigerators all over the world…

Along with the coloring book, the Kickstarter campaign will be raising funds to print an unlimited, softcover edition of The Art of Goblins Drool, Fairies Rule! art book. The art book features all of the beautiful full-color illustrations from the game, as well as insights into the world of fairies and goblins, interviews with the creators (us!), and a “behind the scenes” look at the creative process that went into the unique artwork.

The Kickstarter campaign will run from July 31st until August 31st, and is being run by Game-O-Gami. We’re very excited to launch soon, and to see old and new friends alike help us make these fun books a reality!

UPDATE, 7/31/2014: The Kickstarter project is now live! Check it out here: Goblins Drool, Fairies Rule! – Art and Coloring Books  – go now, Now, NOW, NOW!  :)


- David Luis Sanhueza


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UPDATE: Our own Kickstarter project has just launched! Check it out here: Goblins Drool, Fairies Rule! – Art and Coloring Books

Are you Kickstarter-curious? Have you thought about tapping into the crowd-funding movement to make your own creative project a reality? Do you even know where to start?

If your answers were Yes, Yes, and No, then this article is for you! I am going to draw from my own experience, to give future project creators a roadmap of how to start their own Kickstarter and where they can learn more. This experience has been gained from countless hours of studying successful crowd-funding campaigns, being active in the crowd-funding community online, running my own Kickstarter campaign for Goblins Drool, Fairies Rule!, and the work I have put into planning and preparing upcoming Kickstarter campaigns for my next games and art projects.

I plan on posting more articles like this in the future, sharing deeper insights and practical advice for crowd-funding creative projects. But for today, let’s stick to the basics: If you want to launch your own Kickstarter campaign, where do you get started? Below is a list of 5 steps that will get your project started. By following these steps, you will learn how to build and launch a project, learn what has and hasn’t worked for other creators in the past, and learn what your own project goals really should be. Below these 5 steps is a collection of online resources which have been invaluable for my own learning. I’m sharing them with you because you are all just so damn beautiful.

If you find these steps and resources useful, please let me know about it! You can reach me through email, or give me a shout-out on Twitter or Facebook. Enjoy!


1) Kickstarter’s Website
Everything you need to know on how to setup your account, create your project page, and run your campaign – is on Read their FAQ and Creator Handbook… then do what they say.

2) Research Other Projects
Again, go to Look at other projects, current and past, that are similar in some way to the project you are planning to create. Study them to find good ideas for structuring your own campaign. Back them (at the cheapest levels if you cannot afford much) to receive their Updates and see how other backers react to them through the comments.

3) Research YOUR Project
Your dream project is ready to show to the world? EXCELLENT! Now, how much will it cost you to actually finish it and fulfill your promises to backers? What’s the cost to replace all of that temp art with finished art? How much will it cost to manufacture, ship, warehouse, and deliver physical rewards? What do you need to charge for your game, and how many copies do you need to sell, to at least make back the money you spend? How much will it cost you to produce any extra rewards besides the game? Taking all this into consideration, how much money do you really need for your funding goal? You need to research the answers to all of these questions before you launch your project.

4) Build a Following
Talk about your game and what you are doing on Twitter, Facebook, game dev and design forums, to your friends and family, and to anyone else who will listen (without spamming.) Do this months before you actually launch your project, to build a community of followers who genuinely care about what you are doing and are ready to back you on day one.

5) Create Your Project and Launch
Steps 1 and 2 will give you the how, Step 3 will give you the what. This will probably take a few weeks of writing, creating and posting images, recording and editing the video, and then revising, revising, revising. Once you are ready to launch, you’ll be in for one hell of a ride if you’ve done your research and put in the work. Good luck!


Kickstarter Resources and Great Advice

Kickstarter Basics and FAQ
Learn the ropes from Kickstarter itself.

Kickstarter Creator Handbook
Your essential guide during project creation.

Stonemaier Games: Kickstarter Lessons
A very extensive and expanding series of great advice, drawn from the practical experience of a game company which has run several successful Kickstarter campaigns.

“Funding the Dream” Podcast with Richard Bliss
An informative and entertaining audio series featuring interviews with Kickstarter and IndieGoGo project creators.

Succeeding with Kickstarter – A List of Resources on BoardGameGeek
A list of helpful resources for Kickstarter creators. Tailored specifically for the board game industry, but applicable to other types of projects as well.

Game Design & Self-Publishing – A Resource For Game Designers
Tons of information for anyone looking to start a business designing and publishing games. Again, tailored specifically for the board game industry, but also useful advice for video game self-publishers, and just about anyone thinking of starting a small business.

UPDATE: Our own Kickstarter project has just launched! Check it out here: Goblins Drool, Fairies Rule! – Art and Coloring Books

- Sanhueza


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by in Games, Tutorials

John Pappas, an advocate for boardgaming in public libraries, has been publishing a six-part series of articles dedicated to board games. These articles provide a crash course for anyone interested in the very social hobby of face-to-face gaming. I have found this series enjoyable and educational, and would like to share it with the rest of you.

As Mr. Pappas puts it, the scope and quantity of board games available to play has exploded in the past ten years. Most of us grew up playing at least a few board and card games, even if only the ubiquitous Monopoly and UNO. There’s a much bigger world of social, real-time, table-top fun available to us now! So if you’re new to the hobby, or curious about gaming unplugged, then this series of articles will welcome you in while providing you with a wealth of knowledge. If you’re an experienced gamer, I think you will still find this series a fun read, and will probably learn something.

Four of the articles have been released so far. Here they are for your reading enjoyment:

Part One: An Introduction to Designer Board Games

Part Two: A Progressive List of Game Types

Part Three: Thematic vs Strategic Games

Part Four: Interactions, Lamentations, and Vanquished Foes

Be sure to share these articles and leave comments on their pages to let Mr. Pappas know what you think of them! Peace,

- David


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by in Uncategorized

We are pleased to announce the upcoming release of our next game! We couldn’t think of a better day than today to reveal this cross-over project. Game of Goblins fills the much-demanded niche for a collectible, area-control, worker-placement, tactical minis euro game. With rhyming. More details will surely be shared over time, but for now, enjoy this new desktop wallpaper!


Game of Goblins

- Goblonymous


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by in Games

2013 was a good year for Goblins Drool, Fairies Rule!, the card game of rhyme and reason, and 2014 is looking just as good! Game-O-Gami’s first published title has been getting a lot of positive attention, been receiving glowing reviews, and is being recognized for various awards in the hobby gaming industry.
I’d like to share with you a few of the accolades that GDFR has received over the past months:


Another mention on the Dice Tower podcast! Goblins Drool, Fairies Rule! was Tom Vasel’s pick for the game with the best artwork of 2013. It’s not a choice I disagree with… Of course, as the game’s creator, I am biased, and “best artwork” is a very subjective category. But I think there are very few people who would disagree that Mike Maihack’s charming goblin and fairy illustrations deserve to be recognized among the best game artwork of 2013. It’s an honor that Game-O-Gami is very proud to receive. Tom and Eric talk about GDFR and it’s beautiful artwork around the 1:15:00 mark of this episode: Dice Tower Podcast episode 335


Selected as Ravenwood Castle’s Game of the Month for September 2013. The award included a review as well: “Unlike many games designed specifically for kids, this one has enough substance to be enjoyable for the adults as well. That makes Goblins Drool, Fairies Rule! a perfect game to sit down and play as a family, which makes it perfect for our mission at Ravenwood of encouraging families and friends to spend quality time together.” You can read the full review here: Ravenwood Castle Game of the Month


Received the Major Fun Award and a review. According to Will Bain: “All these features created an intriguingly strategic game. Knowing when to play a card because it would help your cause and when to play one so that it would harm your opponent was a big part of the decision process. All cards are visible so you can make plans for yourself as well as plans to thwart your rivals.” Read the full review here: Major Fun Award


Earned a video review from the popular Rahdo Runs Through YouTube series. Richard Ham, “Rahdo”, covered Goblins Drool, Fairies Rule! in his signature casual style, breaking up the review into a 3-part video. The first video can be viewed here, follow the links on the YouTube page for the second and third videos:


2012 Golden Geek AwardsAnd finally, Goblins Drool, Fairies Rule! has once again been nominated for a Golden Geek Award! Listed for Best Children’s Game of 2013, we’d love to get your support in the voting and give the game the recognition it truly deserves. You can vote for GDFR by heading on over to the voting page – but be quick, you only have until February 17 to do so! Note, you must be an active user to participate in the voting.



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Art for Sale!

Whether you are Team Goblin or Team Fairy, you can find just the right artwork to decorate your home or office. Illustrations from our games are now available as prints, tote bags, and throw pillows at Society6:

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