Game Design – <em>Immortal</em> – Norse Pantheon PreviewGame Design – <em>Immortal</em> – Norse Pantheon PreviewGame Design – <em>Immortal</em> – Norse Pantheon PreviewGame Design – <em>Immortal</em> – Norse Pantheon PreviewGame Design – <em>Immortal</em> – Norse Pantheon PreviewGame Design – <em>Immortal</em> – Norse Pantheon PreviewGame Design – <em>Immortal</em> – Norse Pantheon PreviewGame Design – <em>Immortal</em> – Norse Pantheon PreviewGame Design – <em>Immortal</em> – Norse Pantheon Preview
by in Art, Design, Games

The Master Set for Immortal includes four factions (Pantheons) which the game’s various characters are divided into. Each of these factions represents the myths and legends of a particular world culture, and will have a distinct gameplay flavor all their own. The first of these four factions that we will be talking about is the Norse Pantheon!

Immortal - strategy card game - examples

Here we have character cards exhibiting the Norse Pantheon’s tendency for passive-aggressive abilities, depicted by the icons in the bottom-center of the cards. The Norse like to take a position and then hold it, punishing their opponents for attacking them.

Tyr has the Scar ability. Any card which attacks him, regardless of the outcome, will gain a permanent -1 penality to all four of its combat strengths after the attack is finished.

The Midgard Serpent has the Traitor ability. If it gets captured, the Midgard Serpent will be removed from the board and added to the hand of the player who captured it, to be used by him on a future turn. To compensate for having this disadvantageous ability, the Midgard Serpent has higher than normal strengths all around, making it one of the most powerful cards in the game, numerically.

The Valkyries have the Counter-Attack ability. If an attack against them fails, they will attack the offending card in retaliation. So if an opponent places a card with weaker strengths adjacent to the Valkyries, he stands to have his card captured by the Valkyries’ player at the end of that turn.

Immortal - game of mythic strategy - Thor card illustration

Thor by Monika Palosz

Each Pantheon will include eighteen character cards, divided into three Dominions of power: Earth, Sea, and Sky (more on that later.) The cards within each Dominion are sorted into increasing Levels, which determine their relative power to other cards, and when they can enter into play. So one Dominion of one Pantheon has three Level I cards, two Level II cards, and one Level III card. (6 cards x 3 Dominions = 18 cards… 18 x 4 Pantheons = 72 total cards in the Master Set!!!)

Below is the list of Norse characters included in Master Set 1:

Sky Dominion
Level III
Odin

Level II
Heimdallr
Thor

Level I
Sif
Sleipnir
Valkyries

Sea Dominion
Level III
Midgard Serpent

Immortal - game of mythic strategy - Fenrir card illustration

Fenrir by Milek Jakubiec

Level II
Loki
Thrym

Level I
Angrboda
Hel
The Kraken

Earth Dominion
Level III
Surtr

Level II
Fenrir
Freya

Level I
Freyr
Trolls
Tyr

 

It’s very likely that a few of your favorite characters from Norse mythology are not included in this list. What that means is that we have much room for expansion! World mythology is a deep well of inspiration for a game like this. This powerful theme will allow Immortal to grow and evolve as long as players want it to. You can help shape that evolution by telling us what you want to see. What are your favorite myths and legends? Which beloved heroes and terrible monsters do you want to see go to war with the characters we’ve revealed so far?
You can also follow Immortal‘s progress over on BoardGameGeek. More to come!

– David

 

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by in Design, Games
Immortal - strategy game - Thor card

"Thor" character card

For those of you who have been following the development of Immortal, and for those of you who have just found out about our mythological strategy game, I have an exciting announcement: You can play the game now for FREE!

Well, almost free… Although the game is still in development (most notably missing art for many of the cards), it is fully playable, and I’m making it available for you to enjoy as a Print-N-Play. Below, you will find links to a .zip file with PDFs of all the components you need to play Immortal, and the latest version of the rule book. All you will need is access to a printer, some letter-size paper (8.5″x11″), and scissors or an exacto-knife to cut out the cards and other components (please be careful, we wouldn’t want to get blood on the cards, now would we?)

 

Download the rules and learn how to play:
Immortal – Rule Book (beta-test v3.0) 

Download the Print-N-Play files and join the war of the gods today!
Immortal – Print-N-Play Files  

 

If you do print out and play Immortal, I would LOVE to hear what you think, and get your feedback to make the game and rule book even better. You can contact me by email.

The Print-N-Play Components (all PDFs in the zipped file):

  • Rule Book 
  • 72 Character Cards (4 Pantheons x 18 cards each)
  • Card Backs
  • 16 Boards (for 8 Double-Sided Modular Board Pieces)
  • Marker Sheet with:
  •   – 4 sets of Control Tokens
  •   – Bonus Markers
  •   – Penalty Markers
  •   – Dominion Markers
  •   – Mimic Markers
  • Ability Quick Guide
  • Player Reference Cards

 

Some key info about Immortal:

  • Mythology Theme of epic battles between the gods, heroes, and monsters of warring pantheons.
  • For 2-4 players, with an average playing time of 20 minutes per player.
  • 4 Factions (Pantheons) based on the myths and legends of distinct world cultures, each with it’s own special abilities and asymmetrical playing style.
  • Players can create Custom Decks of hybrid Pantheons.
  • Battlefields created from Modular Board Pieces, representing the nexus of mythic realms.
  • Gameplay combines Card Battle, Area Control, and Variable Player Powers.
  • Win by capturing the most character cards from your opponents, while defending your own.
  • Preparing for a launch on Kickstarter in early 2015.
Immortal strategy game example, Act Two

Example of a 2-player game, during Act Two

That’s it for now! I’m happy to take any suggestions you would like to offer, and answer any questions you would like to ask.  🙂  More updates are coming… including new artwork, spotlights on the gameplay, and Kickstarter plans. Come back soon for more!

– David

 

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"Goblins Drool, Fairies Rule!" goblin - Big Big Belly

Big Big Belly

Your votes have been tallied and… Team Goblin wins by a landslide! Team Goblin received 156 votes +3 bonus votes for a total of 159. Team Fairy received 106 votes +2 bonus votes for a total of 108. The goblins have clearly run amok, and it’s not going to be easy to send them back where they came from. For now, we will have to appease their vanity by creating a special Team Goblin desktop wallpaper. We’ll let you know when the wallpaper is finished and ready to download. In the meantime, you can find a few previously released wallpapers here.

As we begin our last week of this Kickstarter campaign, we want to provide the community another way to have a lasting positive effect on Goblins Drool, Fairies Rule! We have a fun idea to add a little extra mileage to the gameplay experience, but to do so we’re going to need the help of your creativity.

We want to add a poem as an optional rule for the game. Each player will recite this poem on their turn, inserting the different card names where appropriate. The idea for the poem was originally suggested by Andreas Pelikan (aka Puschl) in this discussion on BoardGameGeek. A very special “thank you” to you, Andreas, for setting us down this path!

"Goblins Drool, Fairies Rule!" goblin - Salamander Snoop

Salamander Snoop

Here is one suggested version of the poem:
————————————————————

(Add a card)
Here comes Gobble T. Goop!

(Flip rhyming cards)
Good night
Lemon Loop,
Salamander Snoop,
and Rainbow Swoop.

(Take matching symbol cards)
Sleep tight
Needs a Shower,
and Poppy Smock.

.

Here is another version:
———————————————–

"Goblins Drool, Fairies Rule!" goblin - Chicken Pock

Chicken Pock

(Add a card)
Gobble T. Goop jumps inside! 

(Flip rhyming cards)
Now flip to hide

Lemon Loop,
and Salamander Snoop.
— or —
Now flip to hide
no-one far and wide.

(Take matching symbol cards)
The Sun will shout:
Needs a Shower out,
Poppy Smock rout,
… is a trout,

— or —
The Sun will shout:
No-one’s about. 

"Goblins Drool, Fairies Rule!" goblin - Cringe and Cower

Cringe and Cower

I’m willing to bet that you can come up with something even better than this. So send us your ideas! This is your chance to flex those creative muscles and have your clever words repeated at gaming tables around the world. Ideally, the poem will be cute/funny AND help convey what is going on during the actions that the players are performing.

There is no deadline for submitting your ideas, nor is there a limit of how many. We’ll pick our favorite entry (with some possible editing), and add it to the rule book when GDFR! is ready to go to print. You can submit your ideas on the comments page, or in the BGG rules discussion, or by emailing –> contact [at] game-o-gami [dot] com

Can’t wait to see what you come up with! Good Luck,

– David

 

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by in Design, Games

The latest prototype for GDFR! has been sent to the printer, and I can’t wait to get it into the hands of playtesters! Honestly, I can’t wait to get my own hands on a copy to play with my friends, and to sleep soundly with it tucked under my pillow… If you have been wanting to know more about the first game that GAME-O-GAMI is publishing, then this post is for you. Today we reveal the latest version of the game’s rules, written by me (David Luis Sanhueza), which will tell you how to play Goblins Drool, Fairies Rule!

—————————————————————————————————————-

GDFR! Rules v1.0

Goblins Drool, Fairies Rule! is a card game of rhyme and reason for 1 to 4 players. A gang of mischievous goblins have escaped from the Fairy Circle, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think…

 

The Cards

This game consists of 20 unique cards. Each card has two sides, one representing a goblin, the other representing a fairy. When a card is goblin-side-up, it is called a “Goblin.” When a card is fairy-side-up, it is called a “Fairy.” Cards with stars around the edges are called “Star Cards.”
Each side of a card has one of 4 Symbols, shown in the top-left and bottom-right corners. The Symbols are “Sun”, “Moon”, “Mushroom”, and “Frog”. If a card has a Sun Symbol, then the opposite side always has a Moon Symbol. If a card has a Mushroom Symbol, then the opposite side always has a Frog Symbol.
The names of the Fairies and Goblins are divided into 5 rhyming groups. All names end in one of these five sounds: “oop”, “elly”, “ock”, “our”, “ew”. No two cards share the same combination of Goblin and Fairy rhyming groups. No card has the same rhyming group on both sides.

 

Setting Up The Game

Players sit in a circle and take turns going in clockwise order. All players can see each others’ hands at all times, so there is no secrecy. However, it is against the rules to look at the face-down side of any card once the game has started.
When dealing, all cards in the deck should be goblin-side-up. At the beginning of the game, each player is dealt one random Goblin Star Card. Any un-dealt Goblin Star Cards are then set aside, out of the game. The remaining cards are shuffled, and then each player is dealt 3 more Goblin Cards from the deck, starting with the player to the dealer’s left.
Once each player has 4 Goblins, then 4 Fairies are dealt from the deck to the “Fairy Circle,” in the middle of the play space. All remaining cards are then set aside, out of the game.
Then determine which player goes first.

 

How To Play

1) Add – On each player’s turn, that player must add 1 of his cards to the Fairy Circle. A player can add any 1 of his cards, including a Goblin or a Fairy.

2) Flip – If the names of any cards in the Fairy Circle rhyme with the name on the added card, flip them over: Goblins become Fairies and Fairies become Goblins. The added card does not flip over.

3) Take – After the player finishes flipping the cards over, she must take all cards from the Fairy Circle which match the Symbol of the card she added. (Example: all other Sun Symbol cards when the player added a Sun Symbol card.) The player does not take back the card she added.

Star Cards are special. When a player adds a Star Card to the Fairy Circle, ALL other cards in the Circle are flipped over, regardless if they rhyme with the added card or not. The player then takes all cards with a Symbol that matches the card she added, as usual.

After a player has finished taking cards from the Fairy Circle, the next player starts her turn, going in clockwise order.

The goal of the game is to be the first player with NO Goblins when your turn is over. It is okay if a player has Fairies when his turn is over. As long as he has no Goblins, that player wins!

 

Rules for a 1-Player Game

The rules above are for a 2-4 player game. Goblins Drool, Fairies Rule! can be played by a single player, much like Solitaire. The rules for a 1-Player game stay mostly the same, with a few changes:

Setup

At the beginning of the game, deal yourself one random Goblin Star Card. Any un-dealt Goblin Star Cards are then set aside, out of the game. Shuffle the remaining cards, and then deal yourself 5 more Goblin Cards from the deck. You start with a total of 6 Goblins.
Then deal 6 Fairies from the deck to the “Fairy Circle,” in the middle of the play space. All remaining cards are then set aside, out of the game.

How To Play

1) Add – On each turn, add 1 of your cards to the Fairy Circle. You can add any 1 of your cards, including a Goblin or a Fairy.

2) Flip – All cards in the Fairy Circle which rhyme with the added card are flipped over: Goblins become Fairies and Fairies become Goblins. The added card does not flip over.

3) Take – After you finish flipping the cards over, you must take all cards from the Fairy Circle which match the Symbol of the card you added. (Example: all Frog Symbol cards when you added a Frog Symbol card.) You do not take back the card you added.

Star Cards are special. When you add a Star Card to the Fairy Circle, ALL other cards in the Circle are flipped over, regardless if they rhyme with the added card or not. You then take all cards with a Symbol that matches the card you added, as usual.

The game continues until you have NO Goblins when your turn is over. It is okay if you have Fairies when your turn is over. As long as you have no Goblins, you win! If you give up, then the Goblins will run amok and cause you endless amounts of mischief… You have been warned!

Special Challenge: each time you play, see if you can win in less turns than the time before.

 

Rhyming Guide

Here is the list of Goblin and Fairy names, split up into the 5 rhyming groups:

Dusty Dour,  Nappy Hour,  Needs a Shower,  Cringe and Cower, 
Petal Flower,  Sweet and Sour,  Dewdrop Shower,  Pixie Power

Chicken Pock,  Cobweb Shock,  Cuckoo Clock,  Old Man Sock, 
Candy Rock,  Poppy Smock,  Hickory Dock,  Goldie Lock

Gobble T. Goop,  Dastardly Droop,  Salamander Snoop,  Goblin Soup, 
Lemon Loop,  Rainbow Swoop,  Hula Hoop,  Vanilla Scoop

Earwax Stew,  Spidery Glue,  Full Moon Moo,  O.P. You, 
Baby Blue,  Willow Sue,  Morning Dew,  Penny Clue

Nervous Nelly,  Vermin Vermicelli,  He So Smelly,  Big Big Belly, 
Kokopelli,  Snowflake Shelly,  Lucky O’Kelly,  P.B. and Jelly

 

————————————————————————————————————–

Any questions? Picturing how the game plays will be even clearer once we are able to show you what the actual cards look like – including the names and symbols laid on top of the illustrations. If something in the rules seems amiss, confusing, or like a potential typo, please let us know.  And if you know friends and family members who would like to play a game like this, please pass this on to them and help our community grow. 🙂  Ready… set… discuss!

– David

 

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