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by in Design, Games
Immortal - strategy game - Thor card

"Thor" character card

For those of you who have been following the development of Immortal, and for those of you who have just found out about our mythological strategy game, I have an exciting announcement: You can play the game now for FREE!

Well, almost free… Although the game is still in development (most notably missing art for many of the cards), it is fully playable, and I’m making it available for you to enjoy as a Print-N-Play. Below, you will find links to a .zip file with PDFs of all the components you need to play Immortal, and the latest version of the rule book. All you will need is access to a printer, some letter-size paper (8.5″x11″), and scissors or an exacto-knife to cut out the cards and other components (please be careful, we wouldn’t want to get blood on the cards, now would we?)

 

Download the rules and learn how to play:
Immortal - Rule Book (beta-test v3.0) 

Download the Print-N-Play files and join the war of the gods today!
Immortal – Print-N-Play Files  

 

If you do print out and play Immortal, I would LOVE to hear what you think, and get your feedback to make the game and rule book even better. You can contact me by email.

The Print-N-Play Components (all PDFs in the zipped file):

  • Rule Book 
  • 72 Character Cards (4 Pantheons x 18 cards each)
  • Card Backs
  • 16 Boards (for 8 Double-Sided Modular Board Pieces)
  • Marker Sheet with:
  •   – 4 sets of Control Tokens
  •   – Bonus Markers
  •   – Penalty Markers
  •   – Dominion Markers
  •   – Mimic Markers
  • Ability Quick Guide
  • Player Reference Cards

 

Some key info about Immortal:

  • Mythology Theme of epic battles between the gods, heroes, and monsters of warring pantheons.
  • For 2-4 players, with an average playing time of 20 minutes per player.
  • 4 Factions (Pantheons) based on the myths and legends of distinct world cultures, each with it’s own special abilities and asymmetrical playing style.
  • Players can create Custom Decks of hybrid Pantheons.
  • Battlefields created from Modular Board Pieces, representing the nexus of mythic realms.
  • Gameplay combines Card Battle, Area Control, and Variable Player Powers.
  • Win by capturing the most character cards from your opponents, while defending your own.
  • Preparing for a launch on Kickstarter in early 2015.
Immortal strategy game example, Act Two

Example of a 2-player game, during Act Two

That’s it for now! I’m happy to take any suggestions you would like to offer, and answer any questions you would like to ask.  :)  More updates are coming… including new artwork, spotlights on the gameplay, and Kickstarter plans. Come back soon for more!

- David

 

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by in Art, Games, Kickstarter

I am very excited to reveal to you GAME-O-GAMI’s next big game in development: IMMORTAL - a game of mythic strategy!

Immortal - card game of mythic strategy - cover image

The war of the gods has begun. Born from the dreams and nightmares of mankind, legendary beings are gathering forces to crush their enemies. They have put their fate in the hands of mere mortals like yourself, granting you the power to lead them to victory. Capture your opponents’ forces, turn their powers against them, and forge your own legend!

In Immortal, ancient gods, heroes, and monsters battle for control over mythic realms. 2 to 4 players assume command of powerful pantheons summoned from world mythologies – the first of many planned master sets will feature characters from the Norse, Greek, Japanese, and Native American pantheons. Each pantheon of character cards offers unique abilities and strategies to be mastered. Battles take place on modular grid boards, representing the nexus of mythical realms. The goal of the game is to control the most cards on the board by capturing your opponents’ cards and defending your own.

Immortal - strategy card game - examples

Card Examples

During the game, players take turns placing their character cards on the spaces of the board. Each card has a distinct combination of battle strengths, represented by numbers on its four edges. When a card is placed on a space adjacent to the north, south, east, or west edge of an opponent’s card, an attack begins and the strengths on the cards’ touching edges are compared. If the attacker’s strength is greater, then the defending card is successfully captured and now fights for the attacking player. Special abilities can influence the results of an attack, and set the board up for future combos by strengthening allies, weakening enemies, and bending the normal rules of the game.

After the first battle, players upgrade their pantheon decks with more powerful cards, and expand the battlefield with additional modular boards. Victory goes to the player who controls the most cards at the end of two battles. Game variants allow players to form teams, change the rules of engagement, or play faster matches. Once players have mastered the basic strategies of the game, they can mix and match characters from different pantheons to build their own custom decks. As Immortal evolves, more pantheons will be added from the myths and legends of distinct cultures. These expansions will introduce new abilities and playing styles to the game.

Immortal - strategy card game - examples

Card Examples

Immortal has been developed, playtested, and polished over the course of three years under the former working title Legends At War. The game is designed by David Sanhueza (me), with artwork by popular fantasy concept artists Xia Taptara, Monika Palosz, Kian Ng, Grant Griffard, and David Sanhueza. We’re in preparation to launch the game on Kickstarter in early 2015.

More information about the game, including previews of the artwork and rules, can be found on BoardGameGeek.

I am really looking forward to revealing more about Immortal as it develops, and giving you sneak peeks at the game’s stunning artwork and strategic gameplay. If you have ideas, questions, or suggestions, then let’s get the conversation started! More coming soon,

- David

 

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by in Games, Tutorials

John Pappas, an advocate for boardgaming in public libraries, has been publishing a six-part series of articles dedicated to board games. These articles provide a crash course for anyone interested in the very social hobby of face-to-face gaming. I have found this series enjoyable and educational, and would like to share it with the rest of you.

As Mr. Pappas puts it, the scope and quantity of board games available to play has exploded in the past ten years. Most of us grew up playing at least a few board and card games, even if only the ubiquitous Monopoly and UNO. There’s a much bigger world of social, real-time, table-top fun available to us now! So if you’re new to the hobby, or curious about gaming unplugged, then this series of articles will welcome you in while providing you with a wealth of knowledge. If you’re an experienced gamer, I think you will still find this series a fun read, and will probably learn something.

Four of the articles have been released so far. Here they are for your reading enjoyment:

Part One: An Introduction to Designer Board Games

Part Two: A Progressive List of Game Types

Part Three: Thematic vs Strategic Games

Part Four: Interactions, Lamentations, and Vanquished Foes

Be sure to share these articles and leave comments on their pages to let Mr. Pappas know what you think of them! Peace,

- David

 

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by in Games

2013 was a good year for Goblins Drool, Fairies Rule!, the card game of rhyme and reason, and 2014 is looking just as good! Game-O-Gami’s first published title has been getting a lot of positive attention, been receiving glowing reviews, and is being recognized for various awards in the hobby gaming industry.
I’d like to share with you a few of the accolades that GDFR has received over the past months:

 

Another mention on the Dice Tower podcast! Goblins Drool, Fairies Rule! was Tom Vasel’s pick for the game with the best artwork of 2013. It’s not a choice I disagree with… Of course, as the game’s creator, I am biased, and “best artwork” is a very subjective category. But I think there are very few people who would disagree that Mike Maihack’s charming goblin and fairy illustrations deserve to be recognized among the best game artwork of 2013. It’s an honor that Game-O-Gami is very proud to receive. Tom and Eric talk about GDFR and it’s beautiful artwork around the 1:15:00 mark of this episode: Dice Tower Podcast episode 335

 

Selected as Ravenwood Castle’s Game of the Month for September 2013. The award included a review as well: “Unlike many games designed specifically for kids, this one has enough substance to be enjoyable for the adults as well. That makes Goblins Drool, Fairies Rule! a perfect game to sit down and play as a family, which makes it perfect for our mission at Ravenwood of encouraging families and friends to spend quality time together.” You can read the full review here: Ravenwood Castle Game of the Month

 

Received the Major Fun Award and a review. According to Will Bain: “All these features created an intriguingly strategic game. Knowing when to play a card because it would help your cause and when to play one so that it would harm your opponent was a big part of the decision process. All cards are visible so you can make plans for yourself as well as plans to thwart your rivals.” Read the full review here: Major Fun Award

 

Earned a video review from the popular Rahdo Runs Through YouTube series. Richard Ham, “Rahdo”, covered Goblins Drool, Fairies Rule! in his signature casual style, breaking up the review into a 3-part video. The first video can be viewed here, follow the links on the YouTube page for the second and third videos:

 

2012 Golden Geek AwardsAnd finally, Goblins Drool, Fairies Rule! has once again been nominated for a Golden Geek Award! Listed for Best Children’s Game of 2013, we’d love to get your support in the voting and give the game the recognition it truly deserves. You can vote for GDFR by heading on over to the voting page – but be quick, you only have until February 17 to do so! Note, you must be an active BoardGameGeek.com user to participate in the voting.

 

 

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by in Events, Games

Just a quick post to let you all know about something amazing happening this weekend. The gang from the Great Big Table podcast reached out to me, about a charity gaming event they are running this weekend (October 25-27). They’re playing board games for 24 hours to raise money for Children’s Miracle Hospitals, through the Extra Life charitable organization. What a fun way to help people! The funds they raise will go towards improving the lives of sick kids. You can read more about it, and make a donation if you wish, at Extra-Life.org:

Raising money for Children’s Miracle Network Hospitals

Wishing you all a safe, healthy, and fun weekend!

 

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by in Events, Games

Yesterday, Goblins Drool, Fairies Rule!, our card game of rhyme and reason, was featured on “Watch It Played”. This fun YouTube series teaches you how to play games without having to stick your nose in boring rule books. Watch Rodney and Andrea play GDFR in this fun, quick video:

How to play Goblins Drool, Fairies Rule! by Watch It Played

   

If you enjoy this video, subscribe to their channel to learn about more fun games!

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by in Games

Now that Goblins Drool, Fairies Rule! has been delivered into the hands of Kickstarter backers and new fans, our first game has been receiving lots of love and praise. I get so excited hearing the positive feedback from gamers who have been playing GDFR with their friends and with their kids! The media has also been very kind, with game critics giving GDFR an enthusiastic reception. Of course, you don’t have to take *my* word for it… Below are a few recent video reviews:

Dice Tower review by Tom Vasel

 

When To Play review by Robert Burke

 

Off The Shelf Board Game Review by Michael V.K.

 

And a great written review:

Goblins Drool, Fairies Rule! review on GeekMom
“I recommend Goblins Drool, Fairies Rule! for all ages, but especially for younger kids who know how to read. [My niece] played a few times and has memorized the cards, so [she] can play faster and work on her rhyming skills. The point being, she wants to keep playing it. So a thumbs up!”

 

You can check out the full list of reviews from various media sites, blogs, and game critics on our Reviews page. More will be added as I find them, and when friends and fans give me a heads up.  :)
I’ll see you next time!

- David

 

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Goblins Drool, Fairies Rule! cover image

We have an exciting announcement to make… drum-roll please… Goblins Drool, Fairies Rule! has “gone cardboard” (and tin)! Game-O-Gami’s very first game is now released and available world-wide. If you haven’t gotten yourself a copy of your own yet, you can order it online or ask for it at your friendly local game store. This marks a huge milestone for myself, for Game-O-Gami, and hopefully for happy families who are getting to play GDFR together! Official press release below.

- David

 

 

 

For Immediate Release

July 17, 2013; Las Vegas, NV

Goblins Drool, Fairies Rule!, the card game of rhyme and reason for kids of all ages, has gone from Kickstarter dream to retail reality. Developed by Game-O-Gami with publisher support from Game Salute, this charming and educational family game was successfully crowd-funded last year and is now available world-wide.

In Goblins Drool, Fairies Rule!, players put their rhyming and puzzle solving skills to the test as they compete to rid themselves of mischievous goblins and collect magical fairies. The game features innovative play mechanics by game industry veteran David Sanhueza, and beautiful illustrations by comic book artist Mike Maihack. GDFR is the culmination of David’s dream to create a game that children and adults can enjoy playing together.

The rulebook sets the appropriately whimsical mood by describing the setting, “For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called ‘fairy rings,’ which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to you to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think…”

Gamers curious about Goblins Drool, Fairies Rule! will be able to try-before-they-buy at the Gen Con Indy games convention. Gen Con, “the best four days in gaming”, will be held at the Indiana Convention Center in Indianapolis, Indiana, from August 15-18. Players can participate in demos of GDFR at the Game Salute booth in the exhibit hall.

Goblins Drool, Fairies Rule! is now available directly from shop.GameSalute.com, Amazon.com, and your friendly local game store. More information about the game, including samples of the artwork, can be found on Game-O-Gami’s website: www.game-o-gami.com

 

Goblin and Fairy cards

 

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Art for Sale!

Whether you are Team Goblin or Team Fairy, you can find just the right artwork to decorate your home or office. Illustrations from our games are now available as prints, tote bags, and throw pillows at Society6:

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