IMMORTAL coming to Kickstarter on June 1stIMMORTAL coming to Kickstarter on June 1stIMMORTAL coming to Kickstarter on June 1stIMMORTAL coming to Kickstarter on June 1stIMMORTAL coming to Kickstarter on June 1stIMMORTAL coming to Kickstarter on June 1stIMMORTAL coming to Kickstarter on June 1stIMMORTAL coming to Kickstarter on June 1stIMMORTAL coming to Kickstarter on June 1st
by in Games, Kickstarter

 

Immortal board game on Kickstarter June 1st

[edit: the Kickstarter project for Immortal has been pushed back a few days, from the initial launch date of May 26th, to the new launch date of Monday, June 1st. See you on Kickstarter then!]

Immortal, a thematic strategy board game of warring mythologies, will be launching its Kickstarter campaign on Monday, June 1st. This is the second game by designer David Luis Sanhueza, published by Game-O-Gami, following the hit family card game Goblins Drool, Fairies Rule!

More information about the game, including previews of the artwork and rules, can be found on BoardGameGeek.

You can sign up to be notified when the Kickstarter project launches, on Prefundia.

In Immortal, 2 to 4 players summon armies of legendary gods, heroes, and monsters from four different mythological factions, unleashing them upon each other in an epic war for supremacy. The goal of the game is to gain the most control over modular battlefields, by capturing opponents’ forces and turning their godly powers against them.

 

 

Immortal features: 
– Language-Independent gameplay combining Card Battle, Area Control, and Variable Player Powers.
– Average playing time of 60 minutes.
– 4 Factions based on the myths and legends of distinct world cultures: Norse, Greek, Japanese, and Native American. Each has its own special abilities and asymmetrical playing style.
– Battlefields created from Modular Board Tiles, representing the nexus of mythic realms.
– Stunning Artwork by popular fantasy concept artists Xia Taptara, Monika Palosz, Kian Ng, Grant Griffard, Milek Jakubiec, and David Sanhueza.

Playing the Immortal prototype

 

Playing the Immortal prototype

 

As the game’s designer and art director, I am very excited to finally bring you this labor of love that we have been working on for over the past four years! If successfully funded on Kickstarter, Immortal will be appearing in backer’s hands, and on game store shelves, in early 2016. See you on June 1st!

Sincerely,

David Luis Sanhueza
GAME-O-GAMI
Founder, Creative Director

 

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by in Art, Design, Games

The Master Set for Immortal includes four factions (Pantheons) which the game’s various characters are divided into. Each of these factions represents the myths and legends of a particular world culture, and will have a distinct gameplay flavor all their own. The first of these four factions that we will be talking about is the Norse Pantheon!

Immortal - strategy card game - examples

Here we have character cards exhibiting the Norse Pantheon’s tendency for passive-aggressive abilities, depicted by the icons in the bottom-center of the cards. The Norse like to take a position and then hold it, punishing their opponents for attacking them.

Tyr has the Scar ability. Any card which attacks him, regardless of the outcome, will gain a permanent -1 penality to all four of its combat strengths after the attack is finished.

The Midgard Serpent has the Traitor ability. If it gets captured, the Midgard Serpent will be removed from the board and added to the hand of the player who captured it, to be used by him on a future turn. To compensate for having this disadvantageous ability, the Midgard Serpent has higher than normal strengths all around, making it one of the most powerful cards in the game, numerically.

The Valkyries have the Counter-Attack ability. If an attack against them fails, they will attack the offending card in retaliation. So if an opponent places a card with weaker strengths adjacent to the Valkyries, he stands to have his card captured by the Valkyries’ player at the end of that turn.

Immortal - game of mythic strategy - Thor card illustration

Thor by Monika Palosz

Each Pantheon will include eighteen character cards, divided into three Dominions of power: Earth, Sea, and Sky (more on that later.) The cards within each Dominion are sorted into increasing Levels, which determine their relative power to other cards, and when they can enter into play. So one Dominion of one Pantheon has three Level I cards, two Level II cards, and one Level III card. (6 cards x 3 Dominions = 18 cards… 18 x 4 Pantheons = 72 total cards in the Master Set!!!)

Below is the list of Norse characters included in Master Set 1:

Sky Dominion
Level III
Odin

Level II
Heimdallr
Thor

Level I
Sif
Sleipnir
Valkyries

Sea Dominion
Level III
Midgard Serpent

Immortal - game of mythic strategy - Fenrir card illustration

Fenrir by Milek Jakubiec

Level II
Loki
Thrym

Level I
Angrboda
Hel
The Kraken

Earth Dominion
Level III
Surtr

Level II
Fenrir
Freya

Level I
Freyr
Trolls
Tyr

 

It’s very likely that a few of your favorite characters from Norse mythology are not included in this list. What that means is that we have much room for expansion! World mythology is a deep well of inspiration for a game like this. This powerful theme will allow Immortal to grow and evolve as long as players want it to. You can help shape that evolution by telling us what you want to see. What are your favorite myths and legends? Which beloved heroes and terrible monsters do you want to see go to war with the characters we’ve revealed so far?
You can also follow Immortal‘s progress over on BoardGameGeek. More to come!

– David

 

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by in Design, Games
Immortal - strategy game - Thor card

"Thor" character card

For those of you who have been following the development of Immortal, and for those of you who have just found out about our mythological strategy game, I have an exciting announcement: You can play the game now for FREE!

Well, almost free… Although the game is still in development (most notably missing art for many of the cards), it is fully playable, and I’m making it available for you to enjoy as a Print-N-Play. Below, you will find links to a .zip file with PDFs of all the components you need to play Immortal, and the latest version of the rule book. All you will need is access to a printer, some letter-size paper (8.5″x11″), and scissors or an exacto-knife to cut out the cards and other components (please be careful, we wouldn’t want to get blood on the cards, now would we?)

 

Download the rules and learn how to play:
Immortal – Rule Book (beta-test v3.0) 

Download the Print-N-Play files and join the war of the gods today!
Immortal – Print-N-Play Files  

 

If you do print out and play Immortal, I would LOVE to hear what you think, and get your feedback to make the game and rule book even better. You can contact me by email.

The Print-N-Play Components (all PDFs in the zipped file):

  • Rule Book 
  • 72 Character Cards (4 Pantheons x 18 cards each)
  • Card Backs
  • 16 Boards (for 8 Double-Sided Modular Board Pieces)
  • Marker Sheet with:
  •   – 4 sets of Control Tokens
  •   – Bonus Markers
  •   – Penalty Markers
  •   – Dominion Markers
  •   – Mimic Markers
  • Ability Quick Guide
  • Player Reference Cards

 

Some key info about Immortal:

  • Mythology Theme of epic battles between the gods, heroes, and monsters of warring pantheons.
  • For 2-4 players, with an average playing time of 20 minutes per player.
  • 4 Factions (Pantheons) based on the myths and legends of distinct world cultures, each with it’s own special abilities and asymmetrical playing style.
  • Players can create Custom Decks of hybrid Pantheons.
  • Battlefields created from Modular Board Pieces, representing the nexus of mythic realms.
  • Gameplay combines Card Battle, Area Control, and Variable Player Powers.
  • Win by capturing the most character cards from your opponents, while defending your own.
  • Preparing for a launch on Kickstarter in early 2015.
Immortal strategy game example, Act Two

Example of a 2-player game, during Act Two

That’s it for now! I’m happy to take any suggestions you would like to offer, and answer any questions you would like to ask.  :)  More updates are coming… including new artwork, spotlights on the gameplay, and Kickstarter plans. Come back soon for more!

– David

 

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by in Art, Games, Kickstarter

I am very excited to reveal to you GAME-O-GAMI’s next big game in development: IMMORTAL – a game of mythic strategy!

Immortal - card game of mythic strategy - cover image

The war of the gods has begun. Born from the dreams and nightmares of mankind, legendary beings are gathering forces to crush their enemies. They have put their fate in the hands of mere mortals like yourself, granting you the power to lead them to victory. Capture your opponents’ forces, turn their powers against them, and forge your own legend!

In Immortal, ancient gods, heroes, and monsters battle for control over mythic realms. 2 to 4 players assume command of powerful pantheons summoned from world mythologies – the first of many planned master sets will feature characters from the Norse, Greek, Japanese, and Native American pantheons. Each pantheon of character cards offers unique abilities and strategies to be mastered. Battles take place on modular grid boards, representing the nexus of mythical realms. The goal of the game is to control the most cards on the board by capturing your opponents’ cards and defending your own.

Immortal - strategy card game - examples

Card Examples

During the game, players take turns placing their character cards on the spaces of the board. Each card has a distinct combination of battle strengths, represented by numbers on its four edges. When a card is placed on a space adjacent to the north, south, east, or west edge of an opponent’s card, an attack begins and the strengths on the cards’ touching edges are compared. If the attacker’s strength is greater, then the defending card is successfully captured and now fights for the attacking player. Special abilities can influence the results of an attack, and set the board up for future combos by strengthening allies, weakening enemies, and bending the normal rules of the game.

After the first battle, players upgrade their pantheon decks with more powerful cards, and expand the battlefield with additional modular boards. Victory goes to the player who controls the most cards at the end of two battles. Game variants allow players to form teams, change the rules of engagement, or play faster matches. Once players have mastered the basic strategies of the game, they can mix and match characters from different pantheons to build their own custom decks. As Immortal evolves, more pantheons will be added from the myths and legends of distinct cultures. These expansions will introduce new abilities and playing styles to the game.

Immortal - strategy card game - examples

Card Examples

Immortal has been developed, playtested, and polished over the course of three years under the former working title Legends At War. The game is designed by David Sanhueza (me), with artwork by popular fantasy concept artists Xia Taptara, Monika Palosz, Kian Ng, Grant Griffard, Milek Jakubiec, and David Sanhueza. We’re in preparation to launch the game on Kickstarter in early 2015.

More information about the game, including previews of the artwork and rules, can be found on BoardGameGeek.

I am really looking forward to revealing more about Immortal as it develops, and giving you sneak peeks at the game’s stunning artwork and strategic gameplay. If you have ideas, questions, or suggestions, then let’s get the conversation started! More coming soon,

– David

 

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by in Games, Tutorials

John Pappas, an advocate for boardgaming in public libraries, has been publishing a six-part series of articles dedicated to board games. These articles provide a crash course for anyone interested in the very social hobby of face-to-face gaming. I have found this series enjoyable and educational, and would like to share it with the rest of you.

As Mr. Pappas puts it, the scope and quantity of board games available to play has exploded in the past ten years. Most of us grew up playing at least a few board and card games, even if only the ubiquitous Monopoly and UNO. There’s a much bigger world of social, real-time, table-top fun available to us now! So if you’re new to the hobby, or curious about gaming unplugged, then this series of articles will welcome you in while providing you with a wealth of knowledge. If you’re an experienced gamer, I think you will still find this series a fun read, and will probably learn something.

Four of the articles have been released so far. Here they are for your reading enjoyment:

Part One: An Introduction to Designer Board Games

Part Two: A Progressive List of Game Types

Part Three: Thematic vs Strategic Games

Part Four: Interactions, Lamentations, and Vanquished Foes

Be sure to share these articles and leave comments on their pages to let Mr. Pappas know what you think of them! Peace,

– David

 

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by in Games

2013 was a good year for Goblins Drool, Fairies Rule!, the card game of rhyme and reason, and 2014 is looking just as good! Game-O-Gami’s first published title has been getting a lot of positive attention, been receiving glowing reviews, and is being recognized for various awards in the hobby gaming industry.
I’d like to share with you a few of the accolades that GDFR has received over the past months:

 

Another mention on the Dice Tower podcast! Goblins Drool, Fairies Rule! was Tom Vasel’s pick for the game with the best artwork of 2013. It’s not a choice I disagree with… Of course, as the game’s creator, I am biased, and “best artwork” is a very subjective category. But I think there are very few people who would disagree that Mike Maihack’s charming goblin and fairy illustrations deserve to be recognized among the best game artwork of 2013. It’s an honor that Game-O-Gami is very proud to receive. Tom and Eric talk about GDFR and it’s beautiful artwork around the 1:15:00 mark of this episode: Dice Tower Podcast episode 335

 

Selected as Ravenwood Castle’s Game of the Month for September 2013. The award included a review as well: “Unlike many games designed specifically for kids, this one has enough substance to be enjoyable for the adults as well. That makes Goblins Drool, Fairies Rule! a perfect game to sit down and play as a family, which makes it perfect for our mission at Ravenwood of encouraging families and friends to spend quality time together.” You can read the full review here: Ravenwood Castle Game of the Month

 

Received the Major Fun Award and a review. According to Will Bain: “All these features created an intriguingly strategic game. Knowing when to play a card because it would help your cause and when to play one so that it would harm your opponent was a big part of the decision process. All cards are visible so you can make plans for yourself as well as plans to thwart your rivals.” Read the full review here: Major Fun Award

 

Earned a video review from the popular Rahdo Runs Through YouTube series. Richard Ham, “Rahdo”, covered Goblins Drool, Fairies Rule! in his signature casual style, breaking up the review into a 3-part video. The first video can be viewed here, follow the links on the YouTube page for the second and third videos:

 

2012 Golden Geek AwardsAnd finally, Goblins Drool, Fairies Rule! has once again been nominated for a Golden Geek Award! Listed for Best Children’s Game of 2013, we’d love to get your support in the voting and give the game the recognition it truly deserves. You can vote for GDFR by heading on over to the voting page – but be quick, you only have until February 17 to do so! Note, you must be an active BoardGameGeek.com user to participate in the voting.

 

 

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by in Events, Games

Just a quick post to let you all know about something amazing happening this weekend. The gang from the Great Big Table podcast reached out to me, about a charity gaming event they are running this weekend (October 25-27). They’re playing board games for 24 hours to raise money for Children’s Miracle Hospitals, through the Extra Life charitable organization. What a fun way to help people! The funds they raise will go towards improving the lives of sick kids. You can read more about it, and make a donation if you wish, at Extra-Life.org:

Raising money for Children’s Miracle Network Hospitals

Wishing you all a safe, healthy, and fun weekend!

 

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by in Events, Games

Yesterday, Goblins Drool, Fairies Rule!, our card game of rhyme and reason, was featured on “Watch It Played”. This fun YouTube series teaches you how to play games without having to stick your nose in boring rule books. Watch Rodney and Andrea play GDFR in this fun, quick video:

How to play Goblins Drool, Fairies Rule! by Watch It Played

   

If you enjoy this video, subscribe to their channel to learn about more fun games!

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Immortal – Art Book of Myths and Legends – on Kickstarter!

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