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GAME-O-GAMI is a development studio that makes games with character. We are dedicated to creating fun and original games you can play on your mobile devices, and on your dining room table. Games are social, and so is our studio. We want to build a community where our supporters have as much fun interacting with us and each other, as they do playing our games. That's where you come in. Through your interaction, feedback, and contributions, our creative community will grow, improve, and flourish. And in return, we will be empowered to bring you the best games and most beautiful artwork that you deserve. Follow us to learn more about the games we are making, and to have the opportunity to influence the decisions in design and production that go into making them great. Welcome to our team!

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Goblins Drool, Fairies Rule

Our first game is out now! Goblins Drool, Fairies Rule! is a card game of rhyme and reason for kids of all ages. Click the link to find out more...

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Immortal

Immortal is a strategy game of warring mythologies. Wield the power of the gods in this epic game for 2-4 players, funded on Kickstarter!

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Blood of Rome

Blood of Rome is a board game of gothic horror in ancient Rome. Game-O-Gami's latest game pits Vampires, Werewolves, Witches, and Slayers against each other in a struggle for the soul of the empire!

by in Games, Kickstarter

Powered by Game Salute Tabletop games distributor Game Salute is working with us to bring Goblins Drool, Fairies Rule! direct to you. Who is Game Salute? According to Dan Yarrington, Game Salute’s CEO, they are “a publishing ecosystem – a team of passionate, experienced gamers dedicated to working every day to make game companies and the industry overall more successful.” Sounds awesome, doesn’t it? I think so!

In addition to distribution and fulfillment services that get the game into stores and direct to customers, Game Salute will also be providing GAME-O-GAMI with support for conventions and tradeshows, customer service, and relationships with printers for our card game. The pool of experience, talent, and resources that Game Salute brings to the table makes them a powerful ally for tabletop game publishing. I strongly believe that this move will result in a better product, and will help GDFR! reach gamers around the globe.

One of the biggest benefits of this alliance is our combined efforts to offer Goblins Drool, Fairies Rule! on Kickstarter. We are leveraging the crowd-funding site to raise the money needed to complete this game and get it onto your game table. The more pre-release copies that we are able to sell through Kickstarter, the higher quality the final product will be.

The talented people at Game Salute have been playing an important part in the development and testing of GDFR! over the past month. I’m really happy to tell you that they are excited about this game too, and they are showing it by backing the Goblins Drool, Fairies Rule! Kickstarter campaign with their Springboard Seal of Quality. This means that they stand behind the high quality of design and craftsmanship that GAME-O-GAMI has put into this game. Like us, they know that this is going to be a very fun and beautiful game to play with your friends and family. Game Salute will be taking an active role in the Kickstarter campaign, and you will be getting a better game because of it.

The Kickstarter campaign is scheduled to launch on May 15th. More exciting news to come soon!

– David

The Springboard Seal of Quality

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Vegas Game Day

20 Apr
2012
by in Events, Games
Playing "Goblins Drool, Fairies Rule!" at Vegas Game Day.

Playing "Goblins Drool, Fairies Rule!" at Vegas Game Day.

Last Saturday, I had the pleasure of attending Vegas Game Day. This event was held at the /usr/lib Tech Library on the second floor of the Emergency Arts building in downtown Las Vegas. The VGD is a monthly gathering of local gamers, who game the day and night away to their hearts’ content. When I got there, board games, card games, and RPGs were being played on multiple tables spanning two rooms. The /usr/lib Tech Library is a very comfortable venue for gaming, and features a collection of board games that anyone can crack open and play. The atmosphere is fun and friendly, so it’s easy to start making new friends and jump into a game, even if you haven’t played it before.

I showed up for a few hours, and during that time there were at least four different Role-Playing Game sessions running simultaneously, which I found pretty impressive. The games I saw played were Shadowrun, Pathfinder, World of Darkness, and an interesting game which I hadn’t heard of previously, Hellas. A game of 7 Wonders was wrapping up as well, so I was able to jump into the next game being played at that table: Citadels.

Deciding our next moves in "Goblins Drool, Fairies Rule!"

Deciding our next moves in "Goblins Drool, Fairies Rule!"

Citadels is a really fun card game of strategy and deception. Players take on alternating roles as important characters living in a fantasy city, and compete in a race to build signature districts of that city, such as temples,  taverns, and schools of magic. It’s been a while since I had the opportunity to play this game, so I was very happy for this chance. What I really enjoy about the game is the psychological aspect. Each character has an important function which can be used to the player’s advantage if played wisely, and which sometimes can screw over other players. Psychology comes into play because the players do not know which characters their opponents have chosen to be when a new round begins. Correctly guessing which character each of the other players has chosen, while being clever about your own choices, can mean the difference between a successful round or a disastrous one. The true genius of Citadels is how tricky and fun that guessing game is.

Choose wisely, or you might get stuck with more Goblins than you started with!

Choose wisely, or you might get stuck with more Goblins than you started with!

After that game was over (I won! Just 1 point above second place… 🙂 ), we played a few rounds of Goblins Drool, Fairies Rule! This included a two-player round and a four-player round which I participated in. The rounds went smoothly and the players who joined in picked up the rules very quickly. The four-player game was especially fun, with the player who went last actually winning, despite all our best efforts to block him from doing so… :p  The artwork was talked about very positively, even more so at another gaming meetup this past Wednesday. I’m very proud of the artwork in this game, and Mike should be too. The photos you are seeing here are from Saturday at Vegas Game Day.

Mid-game, each player has a few Goblins and a few Fairies. The first player to send all of his Goblins to the Fairy Circle (the middle of the table) is the winner!

Mid-game, each player has a few Goblins and a few Fairies. The first player to send all of his Goblins to the Fairy Circle (the middle of the table) is the winner!

The last image was provided by Dave MacKenzie, who hosted a play session in Washington on behalf of Game Salute last Saturday as well. According to Dave, “I brought GDFR to the table last weekend with four strategy gamers. They were hesitant at first but in very short order they were giggling and flipping, and throwing gang-signs around.  :-)”

A half-dozen Fairies, but no Goblins... he wins!

A half-dozen Fairies, but no Goblins... he wins!

 

 

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by in Games
The box the "GDFR!" prototypes came in.

The box the "GDFR!" prototype came in.

Last week, an eagerly anticipated arrival was waiting for me in the mailbox: new prototype copies of Goblins Drool, Fairies Rule!, fresh from the printer. Because the prototype copies were traveling from Hong Kong, I was told to expect a shipping time of between 7 and 25 days. That’s a pretty wide gap of time, but it’s due to unexpected delays that can occur when packages go through customs inspections. Fortunately, the time I had to wait to receive the new copies was on the shallower end of that estimate – 2 days for processing/printing the order, and 9 days for shipping. Of course, I was excited to see the package and eager to get my hands on what was inside.

The "GDFR!" prototype package, secured tightly with rope!

The "GDFR!" prototype package, secured tightly with rope!

The package, however, was quite curious and I couldn’t help studying it for a bit. The first thing that struck me, was that it was tied together by a thin piece of rope. No packing tape, sticker seal, or glue – simply an open cardboard box, held closed by the crisscross of rope tied in a neat bow at the front. The attractive collection of Hong Kong stamps on the top right corner of the box reminded me of the stamps people used to keep on their luggage to mark the destinations of their world travels (or at least, they did so in old cartoons…) That, combined with the rope and slightly beat-up looking box, made me wonder what kind of story might be behind our game’s journey from the Orient. I picture ox-driven carts meandering through the fog, down treacherous mountain paths to reach the bustling shipping docks of Hong Kong… We may never know.

Cracking open the new cards for the first time...

Cracking open the new cards for the first time...

One way or another, it got here. Four prototype copies of Goblins Drool, Fairies Rule! lay within, waiting to be held, looked at, and played with. Within moments, the rope knot easily came undone, the box top flipped up, and the shrink-wrapped cards were in my hands. I ordered this new round of prototypes through the Printer’s Studio, and they did a good job with them. The quality of the cards, 3.5″ x 5.75″ on a heavy paper stock, is quite good. They are sturdy and smooth, with a subtle gloss that does not detract from the artwork. They even have that new card smell… The colors on some of the character illustrations are a little more acidic than they are intended to be. Fortunately, that can be fixed with some color correction on the image files, which is expected and easy to do at this point in the production cycle.

The cards, Goblin side up. This is an early version of the game with in-progress artwork.

The cards, Goblin side up. This is an early version of the game with in-progress artwork.

I have been working on this game for over a year, and I can’t begin to tell you how good it feels to finally have something this close to the final product in my hands. Up to this point, GDFR! has been played again and again with rough hand-made prototypes. First with sketches and names hastily written on index cards, and later with paper cards made on a home inkjet printer, tucked into plastic sleeves with poker cards for sturdiness. After double-checking each card of all four copies to make sure there were no errors, I broke them in with a few solo-games. It’s so much fun to be playing with the real cards, and Mike‘s artwork brings a level of color and life that I haven’t seen in a game like this before. I couldn’t wait to let other people play with the new cards at the local gaming groups I game with here in Las Vegas. One of these was the upcoming Vegas Game Day held on April 14th. I will put up a recap of that event, along with more photos, for you here on GAME-O-GAMI.com very soon. Until then, peace,

– David

The cards, Fairy side up. This is an early version of the game with in-progress artwork.

The cards, Fairy side up. This is an early version of the game with in-progress artwork.

.

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by in Art, Games

After suffering from a malicious attack by a gang of hackers, GAME-O-GAMI.com is now back to normal. It wasn’t easy, but with some quick thinking and clever use of rhymes, we were able to round up the culprits and undo the damage that was done. Unfortunately, a few of the criminals that crossed over into our world managed to slip through our fingers, and are still at large. We are posting their likenesses, in hopes that anonymous tips may lead to their capture. Please do not attempt to apprehend them yourself, without the help of small children. Mug shots courtesy of Mike Maihack.

 

Gobble T. Goop

 

Old Man Sock

 

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We Are Goblonymous

01 Apr
2012
by in Uncategorized

We are Goblonymous. There are a bunch of us. We do not take showers. We do not take baths. Expect us. This has nothing to do with your calendar. Just a coincidence. Don’t even look at it. At GAME-O-GOBLIN, we engage in grassroots mischief, all for the fun of it. Hiding your socks, making a mess, picking and flicking, are all part of what we do. Rhyme together, Slime together. We make games, too. Games for little goblins you know, and for the little goblin inside of you. We have escaped from the Fairy Circle, so now these games are coming to you. And so are we… Expect us.

 

 

 

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by in Design, Games

The latest prototype for GDFR! has been sent to the printer, and I can’t wait to get it into the hands of playtesters! Honestly, I can’t wait to get my own hands on a copy to play with my friends, and to sleep soundly with it tucked under my pillow… If you have been wanting to know more about the first game that GAME-O-GAMI is publishing, then this post is for you. Today we reveal the latest version of the game’s rules, written by me (David Luis Sanhueza), which will tell you how to play Goblins Drool, Fairies Rule!

—————————————————————————————————————-

GDFR! Rules v1.0

Goblins Drool, Fairies Rule! is a card game of rhyme and reason for 1 to 4 players. A gang of mischievous goblins have escaped from the Fairy Circle, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think…

 

The Cards

This game consists of 20 unique cards. Each card has two sides, one representing a goblin, the other representing a fairy. When a card is goblin-side-up, it is called a “Goblin.” When a card is fairy-side-up, it is called a “Fairy.” Cards with stars around the edges are called “Star Cards.”
Each side of a card has one of 4 Symbols, shown in the top-left and bottom-right corners. The Symbols are “Sun”, “Moon”, “Mushroom”, and “Frog”. If a card has a Sun Symbol, then the opposite side always has a Moon Symbol. If a card has a Mushroom Symbol, then the opposite side always has a Frog Symbol.
The names of the Fairies and Goblins are divided into 5 rhyming groups. All names end in one of these five sounds: “oop”, “elly”, “ock”, “our”, “ew”. No two cards share the same combination of Goblin and Fairy rhyming groups. No card has the same rhyming group on both sides.

 

Setting Up The Game

Players sit in a circle and take turns going in clockwise order. All players can see each others’ hands at all times, so there is no secrecy. However, it is against the rules to look at the face-down side of any card once the game has started.
When dealing, all cards in the deck should be goblin-side-up. At the beginning of the game, each player is dealt one random Goblin Star Card. Any un-dealt Goblin Star Cards are then set aside, out of the game. The remaining cards are shuffled, and then each player is dealt 3 more Goblin Cards from the deck, starting with the player to the dealer’s left.
Once each player has 4 Goblins, then 4 Fairies are dealt from the deck to the “Fairy Circle,” in the middle of the play space. All remaining cards are then set aside, out of the game.
Then determine which player goes first.

 

How To Play

1) Add – On each player’s turn, that player must add 1 of his cards to the Fairy Circle. A player can add any 1 of his cards, including a Goblin or a Fairy.

2) Flip – If the names of any cards in the Fairy Circle rhyme with the name on the added card, flip them over: Goblins become Fairies and Fairies become Goblins. The added card does not flip over.

3) Take – After the player finishes flipping the cards over, she must take all cards from the Fairy Circle which match the Symbol of the card she added. (Example: all other Sun Symbol cards when the player added a Sun Symbol card.) The player does not take back the card she added.

Star Cards are special. When a player adds a Star Card to the Fairy Circle, ALL other cards in the Circle are flipped over, regardless if they rhyme with the added card or not. The player then takes all cards with a Symbol that matches the card she added, as usual.

After a player has finished taking cards from the Fairy Circle, the next player starts her turn, going in clockwise order.

The goal of the game is to be the first player with NO Goblins when your turn is over. It is okay if a player has Fairies when his turn is over. As long as he has no Goblins, that player wins!

 

Rules for a 1-Player Game

The rules above are for a 2-4 player game. Goblins Drool, Fairies Rule! can be played by a single player, much like Solitaire. The rules for a 1-Player game stay mostly the same, with a few changes:

Setup

At the beginning of the game, deal yourself one random Goblin Star Card. Any un-dealt Goblin Star Cards are then set aside, out of the game. Shuffle the remaining cards, and then deal yourself 5 more Goblin Cards from the deck. You start with a total of 6 Goblins.
Then deal 6 Fairies from the deck to the “Fairy Circle,” in the middle of the play space. All remaining cards are then set aside, out of the game.

How To Play

1) Add – On each turn, add 1 of your cards to the Fairy Circle. You can add any 1 of your cards, including a Goblin or a Fairy.

2) Flip – All cards in the Fairy Circle which rhyme with the added card are flipped over: Goblins become Fairies and Fairies become Goblins. The added card does not flip over.

3) Take – After you finish flipping the cards over, you must take all cards from the Fairy Circle which match the Symbol of the card you added. (Example: all Frog Symbol cards when you added a Frog Symbol card.) You do not take back the card you added.

Star Cards are special. When you add a Star Card to the Fairy Circle, ALL other cards in the Circle are flipped over, regardless if they rhyme with the added card or not. You then take all cards with a Symbol that matches the card you added, as usual.

The game continues until you have NO Goblins when your turn is over. It is okay if you have Fairies when your turn is over. As long as you have no Goblins, you win! If you give up, then the Goblins will run amok and cause you endless amounts of mischief… You have been warned!

Special Challenge: each time you play, see if you can win in less turns than the time before.

 

Rhyming Guide

Here is the list of Goblin and Fairy names, split up into the 5 rhyming groups:

Dusty Dour,  Nappy Hour,  Needs a Shower,  Cringe and Cower, 
Petal Flower,  Sweet and Sour,  Dewdrop Shower,  Pixie Power

Chicken Pock,  Cobweb Shock,  Cuckoo Clock,  Old Man Sock, 
Candy Rock,  Poppy Smock,  Hickory Dock,  Goldie Lock

Gobble T. Goop,  Dastardly Droop,  Salamander Snoop,  Goblin Soup, 
Lemon Loop,  Rainbow Swoop,  Hula Hoop,  Vanilla Scoop

Earwax Stew,  Spidery Glue,  Full Moon Moo,  O.P. You, 
Baby Blue,  Willow Sue,  Morning Dew,  Penny Clue

Nervous Nelly,  Vermin Vermicelli,  He So Smelly,  Big Big Belly, 
Kokopelli,  Snowflake Shelly,  Lucky O’Kelly,  P.B. and Jelly

 

————————————————————————————————————–

Any questions? Picturing how the game plays will be even clearer once we are able to show you what the actual cards look like – including the names and symbols laid on top of the illustrations. If something in the rules seems amiss, confusing, or like a potential typo, please let us know.  And if you know friends and family members who would like to play a game like this, please pass this on to them and help our community grow. 🙂  Ready… set… discuss!

– David

 

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by in Art, Games

Hello everyone! We have been hard at work on our first game, Goblins Drool, Fairies Rule! This card game features 40 Goblin and Fairy characters, with cleverly rhymed names and beautiful illustrations. Today I’d like to reveal to you a few of the cute and funny characters in GDFR!, drawn by comic artist Mike Maihack. There is much more yet to come. Let us know what you think!

– David

 

     

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by in Games, Kickstarter

Double Fine AdventureDouble Fine Adventure, a video game Kickstarter project by Double Fine and 2 Player Productions, has broken new ground in the crowd-funding community. The project set out to raise $400,000 for the creation of an old-school graphic adventure computer game, which will be developed by Double Fine under the supervision of legendary graphic adventure designer Tim Schafer. At the time that this post goes live, the project has surpassed that goal by far: over $3,000,000 in pledges has been donated, with the project gaining tens of thousands of dollars more every hour. This phenomenal success marks a milestone in crowd-funding and indie game development, and how the two can come together.

For those of you who haven’t yet enjoyed the excitement of pledging to a Kickstarter project and following it all the way to the final countdown of minutes and pledge dollars, here is some background. Kickstarter is a crowd-funding website for creative projects. Creators of all types, from musicians and filmmakers, to inventors and comic book artists, can showcase a proposal for their creative project on Kickstarter as a platform for raising money to see that project complete. They set a fundraising goal and a time limit (usually 30 days, but sometimes as long as 90 days), and broadcast their project however they can to their fans and would-be backers who want to see that dream fulfilled. Besides the warm fuzzy feeling of helping to bring a creator’s dreams to life, backers usually receive rewards from the creator based on how much money they have pledged. These rewards can include pre-release and special edition copies of a product, tshirts, custom content, autographed posters, shoutouts on Facebook and Twitter, and even being taken out to lunch by the creator as a special face-to-face “thank you.”

Kickstarter funding is all-or-nothing. If the project reaches its fundraising goal within the time limit, then the money raised on Kickstarter gets transfered to the project creators through Amazon Payments. If the project fails to meets its goal in time, then all of the money pledged gets refunded to the backers. Over the past few years, Kickstarter has allowed creators to bring their dream projects to life, and to make the kind of products and experiences that their fans truly want – and not what has been dictated to them by a publisher or detached corporate executive. This has included makers of board games and video games with great success. Enter Double Fine Adventure.

Benefiting from the community and reputation that Double Fine brings to the table, the Double Fine Adventure Kickstarter project has enjoyed funding success above and beyond any other game project up to this point. No other game project has come close to raising over $3,000,000 through crowd-funding sites. And fortunately, they haven’t had to. Most Kickstarter projects have a much more modest goal. A typical board game project, for example, usually sets out to raise between $10,000 and $25,000. Small video game projects often set even lower funding goals. As indie projects, these games are labors of love by their creators. So much of the creators’ time and energy gets poured into these games, along with their own personal funds. Because of this sacrifice of blood, sweat, tears, and cash made by the creators, their projects just need a little more help from the backers to raise the money needed and get the finished products into the hands and hearts of those who will appreciate them most.

What does this have to do with GAME-O-GAMI? I’m glad you asked!  🙂  Kickstarter will play a big role in the games we are making over the next few years. With your support, we will be leveraging Kickstarter to raise both money and awareness for the original games created by this community. Kickstarter funding will allow GAME-O-GAMI games to be produced at the high standard of quality that we aspire to, and in a high enough quantity to leave no gamer behind. Crowd-funding is also a way in which we can democratize game development. If a GAME-O-GAMI Kickstarter project is well received by our community and inspires us all into action, then we will have no problem funding it. If a project fails to generate the excitement needed to be successful, then that means that the game didn’t have the right appeal to begin with and the community will have spoken. This will benefit GAME-O-GAMI by preventing us from going down the wrong path and allowing us to focus on the games that our community really wants to play.

At the time of this writing, the Double Fine Adventure project has just over 6 hours to go before being successfully funded. Click the link to see what all the buzz is about! If you are reading this soon enough, then you still have time to become a backer in return for a pre-order copy of the game (anticipated to come out around October 2012) and other awesome rewards. Go now! It’s okay, we’ll still be here…

– David

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