“Immortal” funded on Kickstarter!“Immortal” funded on Kickstarter!“Immortal” funded on Kickstarter!“Immortal” funded on Kickstarter!“Immortal” funded on Kickstarter!“Immortal” funded on Kickstarter!“Immortal” funded on Kickstarter!“Immortal” funded on Kickstarter!“Immortal” funded on Kickstarter!
by in Art, Games, Kickstarter

Immortal, Game-O-Gami’s strategy game of warring mythologies, successfully funded on Kickstarter!

We did it!

Thanks to generous backers and awesome gamers like you, Immortal is now funded, allowing us to proceed with finishing this game and getting it out to backers and friendly-local-game-stores around the world. Thank you everyone for making this possible, bringing another Game-O-Gami game to life!

I am also excited to announce the NEXT project for Immortal on Kickstarter… That’s right, we’re running a new Kickstarter project starting on Tuesday, September 22nd, to upgrade the board game with new pantheons, new cards, new special abilities, and new artwork – adding 50% more gameplay content, cards, and art than before!

Egyptian and Celtic pantheon cards from Immortal

Egyptian and Celtic pantheon cards from Immortal

If the new Kickstarter project is successful, we’ll be able to add 36 new unique characters inspired by Egyptian and Celtic mythology, along with their amazing artwork and new special abilities, to Immortal before it goes to print.

We will also be funding a new deck of custom Playing Cards, featuring Immortal’s beautiful artwork with unique characters on each of the 54 cards:

Immortal custom playing cards on Kickstarter

Immortal custom playing cards, coming to Kickstarter

 

This will be a short, 17-day Kickstarter project, ending on October 8th, so we can get to the task of making the new content as soon as the project is funded. An official announcement will be sent out when the Kickstarter launches on September 22nd, so be sure to sign up for the newsletter (on the right-hand column of this page) to get that announcement and back the upgrade project on the first day! 

 

Shout-Outs to the Media

I would like to express a special THANK YOU to all of the game reviewers, bloggers, and journalists who helped promote Immortal during its Kickstarter campaign. These are awesome, friendly people who love games. Their support, both publicly and privately, is something that I greatly appreciate, and is one of the reasons that I love being in this industry.

If you have the time, please take a moment to check out their websites, and follow them if you like what you see/hear (if I have forgotten anyone, please accept my apologies.)

jPlay

Undead Viking

Board Game Brawl

The Meeple Mechanic

NVS Gameplays

Watch It Played

Geek Dad

The Gaming Careers Podcast

All Us Geeks: The Game of Crowd Funding Podcast

Punched and Played Podcast

The Startup Gamers Podcast

Tabletop Gaming News

Purple Pawn

Gameosity

Ludo Noticias

El Club del Dado 

Blog Egdgames

Cubo Magazine

Calabozo Criollo

Kostki Zostaly Rzucone

Deskovehry

Gamebox

Board Game Quest

Dice Tower News Podcast

Kicking the Table Podcast

Initiative Tabletop

Bordspeler 

QueJuego

Dice and Tiles

Darkstone.es

I look forward to having you join in the next chapter of Immortal, when the new Kickstarter project launches on Tuesday, September 22nd. Thank you very much for being part of the Immortal journey!

David Luis Sanhueza
GAME-O-GAMI
Founder, Creative Director

 

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Join us for ‪#KickstarterHour on Twitter every Tuesday at 2pm EST (11am PST / 7pm GMT). Wait… “what’s #KickstarterHour”, you ask? Great question!

#KickstarterHour is a weekly community event on Twitter, for discussing Kickstarter projects, trends, opinions, and strategies for creators. The discussions last for one hour each week (so from 2pm to 3pm, EST), involving topics related to Kickstarter specifically and crowd-funding in general, with great questions asked and advice given every Tuesday. Whether you are a Kickstarter project creator, or an enthusiastic Kickstarter backer, you can use the “#KickstarterHour” hashtag in your Tweets to share your thoughts with the crowd-funding community!

Not only is the #KickstarterHour hashtag and weekly discussion a great resource for information and advice on planning Kickstarter projects, it’s also a great place to promote them. Crowd-funding project creators are encouraged to share links to their upcoming or currently running projects during the weekly hour. And since Tuesday is one of the best, if not the best day of the week to launch a Kickstarter campaign, #KickstarterHour falls on the perfect day for newly-launched projects.

#KickstarterHour is new (we’re on our third week), and was inspired by other vibrant Twitter hashtag communities like #BoardGameHour and #IndieDevHour (yes, you should go check them out!) There are also various Kickstarter-related groups on Facebook, which are active with a wealth of knowledge, advice, and opinions pertaining to crowd-funding being discussed every day. #KickstarterHour aspires to be just as useful a resource, all packed into one hour a week.

game-o-gami_KickstarterHour_screenshot

If you find reading and replying to hashtag streams on Twitter to be cumbersome, there’s a great website called “Nurph”, which allows you to connect your Twitter account to join in conversations through a chat room interface. #KickstarterHour already has a chat room on Nurph, just use your Twitter account to log in and join the discussion.

You can also look at upcoming #KickstarterHour chats through Nurph and RSVP there. Our topic for this Tuesday (March 10, 2015) will be: Finding, Building, and Growing your Crowd.

The hosts of #KickstarterHour are @gameogami and @bbshahriari – you can follow and tweet us for more info about getting involved in the discussions, and ask us any questions you might have about the Kickstarter community on Twitter. #KickstarterHour also has its own dedicated Twitter account, @KickstarterHour – which you can follow for news about upcoming discussions, and for retweets of the best content from each week’s discussion.

See You Next Tuesday! (that’s how you spell that, right?)

– David L. Sanhueza (@gameogami on Twitter)

 

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by in Art, Kickstarter

We did it! Thank you all so very much for supporting the Goblins Drool, Fairies Rule, Art and Coloring Books Kickstarter project. With the help of our fans, the project reached over 200% funding! We are looking forward to delivering the finished books to our Kickstarter backers, and will be keeping you updated on our progress as we get them ready for printing.

In the meantime, we’ve got an artist interview for you… in addition to doing a fantastic job finishing up the remaining Coloring Book pages, Josh Ulrich has found the time to answer a few questions so you can get to know him better. Here’s some life experience and wisdom from Josh:

—————————————————————-

David: Josh, your illustration style is very clean, with an emphasis on bold inking. How did you develop this style?

Josh: I suppose it just developed slowly over time. The biggest change came when I switched to digital inking and I was able to get much more comfortable with brush style inking.

David: Did you have any formal art training, or are you self-taught? In what ways do you feel that this education has benefited you?

Josh: I studied fine art and graphic design at a public college and I also did plenty of self-teaching. Both had a big impact on me, especially the three years of figuring drawing.

 

 

David: When did you decide that you wanted to create art professionally, and how did you go about making that happen?

Josh: About half way through college. Making it happen was really just an 8 year process of working really hard day and night until things started to work.

David: Tell us about your original comics, Newman and Jackie Rose. How did these projects come about?

Josh: Newman is my oldest running comic that has seen many evolutions and changes throughout the years. The very first iteration started out as just a test for myself to make a short comic and play around with color. From there I just kept changing the characters and getting to know them better. Jackie Rose had a bit of a similar path. I did a lot of early work on Jackie that I didn’t release, and then created a whole 100 page webcomic, all before I finally created the Jackie Rose graphic novel series that we know today. Those early comics provided me with a training ground to really learn the craft of making comics.

 

 

David: Earlier this year, you ran your own Kickstarter project. What was that like? Will you use Kickstarter again to fund future projects?

Josh: I ran Kickstarters for both Jackie Rose and Newman, and they were both great successes. My experiences with Kickstarter have been awesome and I will definitely continue to use them so long as people keep showing up to support me!

David: You have done an excellent job inking the coloring book pages for Goblins Drool, Fairies Rule! What process do you use to translate already-existing art into line drawings?

Josh: I do all my inking (line work) in a program called Manga Studio EX4, and use a Cintiq 21ux Tablet monitor for all my drawing.

 

 

David: Some of our backers may be considering a career in art, themselves. What are three important things that an aspiring artist should focus on?

Josh: 1. Work really, really hard.
2. Stay out of debt. Art doesn’t pay very well early on, but if you’re smart with your money, you can live off of little.
3. Enjoy your life. Don’t forget that this is a long process and not everything in the world is about your career. Spend time with your friends and family. Be patient, and enjoy the years of just toiling away on your own. You will look back fondly on those early years, I guarantee it.

David: What are three pitfalls that an aspiring artist should avoid like the plague?

Josh: I’ll narrow it down to one: chasing success. You can’t force fame and success. You’ll end up depressed if you go down that road because you have no control over your success. You can’t force people to fall in love with your work. Don’t focus on getting famous, just focus on getting better. Success follows the patient, hard working artist. Expect your journey to take a minimum of 5-10 years.

David: Last question, where can all of your new fans interact with you and see more of your work?

Josh: Well, you can check out my comics at http://www.jackierosecomic.com and http://www.newmancomic.com   And you can hit me up on Twitter at @JoshUlrich

 

————————————————————————————-

 

Once again, a big “THANK YOU” to our community for your support. We’re looking forward to sharing progress with you on the publication of these beautiful children’s books, as well as sharing news about future Game-O-Gami projects. Stay tuned!

– Sanhueza

 

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UPDATE: Our own Kickstarter project has just launched! Check it out here: Goblins Drool, Fairies Rule! – Art and Coloring Books

Are you Kickstarter-curious? Have you thought about tapping into the crowd-funding movement to make your own creative project a reality? Do you even know where to start?

If your answers were Yes, Yes, and No, then this article is for you! I am going to draw from my own experience, to give future project creators a roadmap of how to start their own Kickstarter and where they can learn more. This experience has been gained from countless hours of studying successful crowd-funding campaigns, being active in the crowd-funding community online, running my own Kickstarter campaign for Goblins Drool, Fairies Rule!, and the work I have put into planning and preparing upcoming Kickstarter campaigns for my next games and art projects.

I plan on posting more articles like this in the future, sharing deeper insights and practical advice for crowd-funding creative projects. But for today, let’s stick to the basics: If you want to launch your own Kickstarter campaign, where do you get started? Below is a list of 5 steps that will get your project started. By following these steps, you will learn how to build and launch a project, learn what has and hasn’t worked for other creators in the past, and learn what your own project goals really should be. Below these 5 steps is a collection of online resources which have been invaluable for my own learning. I’m sharing them with you because you are all just so damn beautiful.

If you find these steps and resources useful, please let me know about it! You can reach me through email, or give me a shout-out on Twitter or Facebook. Enjoy!

 

1) Kickstarter’s Website
Everything you need to know on how to setup your account, create your project page, and run your campaign – is on Kickstarter.com. Read their FAQ and Creator Handbook… then do what they say.

2) Research Other Projects
Again, go to Kickstarter.com. Look at other projects, current and past, that are similar in some way to the project you are planning to create. Study them to find good ideas for structuring your own campaign. Back them (at the cheapest levels if you cannot afford much) to receive their Updates and see how other backers react to them through the comments.

3) Research YOUR Project
Your dream project is ready to show to the world? EXCELLENT! Now, how much will it cost you to actually finish it and fulfill your promises to backers? What’s the cost to replace all of that temp art with finished art? How much will it cost to manufacture, ship, warehouse, and deliver physical rewards? What do you need to charge for your game, and how many copies do you need to sell, to at least make back the money you spend? How much will it cost you to produce any extra rewards besides the game? Taking all this into consideration, how much money do you really need for your funding goal? You need to research the answers to all of these questions before you launch your project.

4) Build a Following
Talk about your game and what you are doing on Twitter, Facebook, game dev and design forums, to your friends and family, and to anyone else who will listen (without spamming.) Do this months before you actually launch your project, to build a community of followers who genuinely care about what you are doing and are ready to back you on day one.

5) Create Your Project and Launch
Steps 1 and 2 will give you the how, Step 3 will give you the what. This will probably take a few weeks of writing, creating and posting images, recording and editing the video, and then revising, revising, revising. Once you are ready to launch, you’ll be in for one hell of a ride if you’ve done your research and put in the work. Good luck!

 

Kickstarter Resources and Great Advice

Kickstarter Basics and FAQ
Learn the ropes from Kickstarter itself.

Kickstarter Creator Handbook
Your essential guide during project creation.

Stonemaier Games: Kickstarter Lessons
A very extensive and expanding series of great advice, drawn from the practical experience of a game company which has run several successful Kickstarter campaigns.

“Funding the Dream” Podcast with Richard Bliss
An informative and entertaining audio series featuring interviews with Kickstarter and IndieGoGo project creators.

Succeeding with Kickstarter – A List of Resources on BoardGameGeek
A list of helpful resources for Kickstarter creators. Tailored specifically for the board game industry, but applicable to other types of projects as well.

Game Design & Self-Publishing – A Resource For Game Designers
Tons of information for anyone looking to start a business designing and publishing games. Again, tailored specifically for the board game industry, but also useful advice for video game self-publishers, and just about anyone thinking of starting a small business.

UPDATE: Our own Kickstarter project has just launched! Check it out here: Goblins Drool, Fairies Rule! – Art and Coloring Books

– Sanhueza

 

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by in Games, Tutorials

John Pappas, an advocate for boardgaming in public libraries, has been publishing a six-part series of articles dedicated to board games. These articles provide a crash course for anyone interested in the very social hobby of face-to-face gaming. I have found this series enjoyable and educational, and would like to share it with the rest of you.

As Mr. Pappas puts it, the scope and quantity of board games available to play has exploded in the past ten years. Most of us grew up playing at least a few board and card games, even if only the ubiquitous Monopoly and UNO. There’s a much bigger world of social, real-time, table-top fun available to us now! So if you’re new to the hobby, or curious about gaming unplugged, then this series of articles will welcome you in while providing you with a wealth of knowledge. If you’re an experienced gamer, I think you will still find this series a fun read, and will probably learn something.

Four of the articles have been released so far. Here they are for your reading enjoyment:

Part One: An Introduction to Designer Board Games

Part Two: A Progressive List of Game Types

Part Three: Thematic vs Strategic Games

Part Four: Interactions, Lamentations, and Vanquished Foes

Be sure to share these articles and leave comments on their pages to let Mr. Pappas know what you think of them! Peace,

– David

 

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by in Art

The Winter Solstice is upon us! And Christmas is right around the corner too. For those of you who have picked up a copy of Goblins Drool, Fairies Rule!, intending it to be a holiday gift for a very lucky friend or loved one, we’ve got something just for you… this printable GDFR holiday card!

 

Goblins Drool, Fairies Rule! - holiday card
Download the Holiday Card PDF

Some of you may also be thinking that Goblins Drool, Fairies Rule! will make a great birthday present for someone you know, soon, or later this year. Here are two printable birthday cards (goblin and fairy, of course) for you to give along with your gifts:


Download the Goblin Card PDF

 


Download the Fairy Card PDF

These cards are formatted to A4 paper (you can print them out on letter paper too). Just print out, fold along the dotted lines, and presto! The idea for the birthday cards was originally suggested by Kickstarter backer Mark Hawkes. Thank you, Mark!

Whichever holidays and personal events you’ll be celebrating, Game-O-Gami wishes that they be merry and bright. All the best,

– David

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by in Events, Games

Just a quick post to let you all know about something amazing happening this weekend. The gang from the Great Big Table podcast reached out to me, about a charity gaming event they are running this weekend (October 25-27). They’re playing board games for 24 hours to raise money for Children’s Miracle Hospitals, through the Extra Life charitable organization. What a fun way to help people! The funds they raise will go towards improving the lives of sick kids. You can read more about it, and make a donation if you wish, at Extra-Life.org:

Raising money for Children’s Miracle Network Hospitals

Wishing you all a safe, healthy, and fun weekend!

 

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by in Games, Kickstarter

Dear Goblins Drool, Fairies Rule! fans,

When we ran our Kickstarter campaign to fund the production of GDFR! earlier this year, many of our supporters backed the project not just for themselves, but also to have a fun gift to give to friends and loved ones. Therefore, we have put together a holiday card for all those lucky people who will be getting a copy of the game early next year. Whether you were a backer on Kickstarter, or have pre-ordered the game from Game Salute, this card will let the special people in your life know what they have coming thanks to you!
Goblins Drool, Fairies Rule! - holiday card

Just print it out at home, fold it, write whatever note you want to, then slip it into the mail or into Christmas stockings hung over the chimney with care… To assemble the card, just fold the top half down along the horizontal line, to line up with the bottom half on the other side. Then fold again along the vertical line, to create the closed card. The fairy should be on the front of the finished card.

Click to Download the Card PDF

Of course, the best way to spread Christmas cheer is singing loud for all to hear. But this has got to come in at a close second… Enjoy!

– David

 

 

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Art for Sale!

Whether you are Team Goblin or Team Fairy, you can find just the right artwork to decorate your home or office. Illustrations from our games are now available as prints, tote bags, and throw pillows at Society6.

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