Vegas Game DayVegas Game DayVegas Game DayVegas Game DayVegas Game DayVegas Game DayVegas Game DayVegas Game DayVegas Game Day

Vegas Game Day

20 Apr
2012
by in Events, Games
Playing "Goblins Drool, Fairies Rule!" at Vegas Game Day.

Playing "Goblins Drool, Fairies Rule!" at Vegas Game Day.

Last Saturday, I had the pleasure of attending Vegas Game Day. This event was held at the /usr/lib Tech Library on the second floor of the Emergency Arts building in downtown Las Vegas. The VGD is a monthly gathering of local gamers, who game the day and night away to their hearts’ content. When I got there, board games, card games, and RPGs were being played on multiple tables spanning two rooms. The /usr/lib Tech Library is a very comfortable venue for gaming, and features a collection of board games that anyone can crack open and play. The atmosphere is fun and friendly, so it’s easy to start making new friends and jump into a game, even if you haven’t played it before.

I showed up for a few hours, and during that time there were at least four different Role-Playing Game sessions running simultaneously, which I found pretty impressive. The games I saw played were Shadowrun, Pathfinder, World of Darkness, and an interesting game which I hadn’t heard of previously, Hellas. A game of 7 Wonders was wrapping up as well, so I was able to jump into the next game being played at that table: Citadels.

Deciding our next moves in "Goblins Drool, Fairies Rule!"

Deciding our next moves in "Goblins Drool, Fairies Rule!"

Citadels is a really fun card game of strategy and deception. Players take on alternating roles as important characters living in a fantasy city, and compete in a race to build signature districts of that city, such as temples,  taverns, and schools of magic. It’s been a while since I had the opportunity to play this game, so I was very happy for this chance. What I really enjoy about the game is the psychological aspect. Each character has an important function which can be used to the player’s advantage if played wisely, and which sometimes can screw over other players. Psychology comes into play because the players do not know which characters their opponents have chosen to be when a new round begins. Correctly guessing which character each of the other players has chosen, while being clever about your own choices, can mean the difference between a successful round or a disastrous one. The true genius of Citadels is how tricky and fun that guessing game is.

Choose wisely, or you might get stuck with more Goblins than you started with!

Choose wisely, or you might get stuck with more Goblins than you started with!

After that game was over (I won! Just 1 point above second place… 🙂 ), we played a few rounds of Goblins Drool, Fairies Rule! This included a two-player round and a four-player round which I participated in. The rounds went smoothly and the players who joined in picked up the rules very quickly. The four-player game was especially fun, with the player who went last actually winning, despite all our best efforts to block him from doing so… :p  The artwork was talked about very positively, even more so at another gaming meetup this past Wednesday. I’m very proud of the artwork in this game, and Mike should be too. The photos you are seeing here are from Saturday at Vegas Game Day.

Mid-game, each player has a few Goblins and a few Fairies. The first player to send all of his Goblins to the Fairy Circle (the middle of the table) is the winner!

Mid-game, each player has a few Goblins and a few Fairies. The first player to send all of his Goblins to the Fairy Circle (the middle of the table) is the winner!

The last image was provided by Dave MacKenzie, who hosted a play session in Washington on behalf of Game Salute last Saturday as well. According to Dave, “I brought GDFR to the table last weekend with four strategy gamers. They were hesitant at first but in very short order they were giggling and flipping, and throwing gang-signs around.  :-)”

A half-dozen Fairies, but no Goblins... he wins!

A half-dozen Fairies, but no Goblins... he wins!

 

 

1 Comment Share Read More
by in Games
The box the "GDFR!" prototypes came in.

The box the "GDFR!" prototype came in.

Last week, an eagerly anticipated arrival was waiting for me in the mailbox: new prototype copies of Goblins Drool, Fairies Rule!, fresh from the printer. Because the prototype copies were traveling from Hong Kong, I was told to expect a shipping time of between 7 and 25 days. That’s a pretty wide gap of time, but it’s due to unexpected delays that can occur when packages go through customs inspections. Fortunately, the time I had to wait to receive the new copies was on the shallower end of that estimate – 2 days for processing/printing the order, and 9 days for shipping. Of course, I was excited to see the package and eager to get my hands on what was inside.

The "GDFR!" prototype package, secured tightly with rope!

The "GDFR!" prototype package, secured tightly with rope!

The package, however, was quite curious and I couldn’t help studying it for a bit. The first thing that struck me, was that it was tied together by a thin piece of rope. No packing tape, sticker seal, or glue – simply an open cardboard box, held closed by the crisscross of rope tied in a neat bow at the front. The attractive collection of Hong Kong stamps on the top right corner of the box reminded me of the stamps people used to keep on their luggage to mark the destinations of their world travels (or at least, they did so in old cartoons…) That, combined with the rope and slightly beat-up looking box, made me wonder what kind of story might be behind our game’s journey from the Orient. I picture ox-driven carts meandering through the fog, down treacherous mountain paths to reach the bustling shipping docks of Hong Kong… We may never know.

Cracking open the new cards for the first time...

Cracking open the new cards for the first time...

One way or another, it got here. Four prototype copies of Goblins Drool, Fairies Rule! lay within, waiting to be held, looked at, and played with. Within moments, the rope knot easily came undone, the box top flipped up, and the shrink-wrapped cards were in my hands. I ordered this new round of prototypes through the Printer’s Studio, and they did a good job with them. The quality of the cards, 3.5″ x 5.75″ on a heavy paper stock, is quite good. They are sturdy and smooth, with a subtle gloss that does not detract from the artwork. They even have that new card smell… The colors on some of the character illustrations are a little more acidic than they are intended to be. Fortunately, that can be fixed with some color correction on the image files, which is expected and easy to do at this point in the production cycle.

The cards, Goblin side up. This is an early version of the game with in-progress artwork.

The cards, Goblin side up. This is an early version of the game with in-progress artwork.

I have been working on this game for over a year, and I can’t begin to tell you how good it feels to finally have something this close to the final product in my hands. Up to this point, GDFR! has been played again and again with rough hand-made prototypes. First with sketches and names hastily written on index cards, and later with paper cards made on a home inkjet printer, tucked into plastic sleeves with poker cards for sturdiness. After double-checking each card of all four copies to make sure there were no errors, I broke them in with a few solo-games. It’s so much fun to be playing with the real cards, and Mike‘s artwork brings a level of color and life that I haven’t seen in a game like this before. I couldn’t wait to let other people play with the new cards at the local gaming groups I game with here in Las Vegas. One of these was the upcoming Vegas Game Day held on April 14th. I will put up a recap of that event, along with more photos, for you here on GAME-O-GAMI.com very soon. Until then, peace,

– David

The cards, Fairy side up. This is an early version of the game with in-progress artwork.

The cards, Fairy side up. This is an early version of the game with in-progress artwork.

.

Comments Off Share Read More
by in Art, Games

After suffering from a malicious attack by a gang of hackers, GAME-O-GAMI.com is now back to normal. It wasn’t easy, but with some quick thinking and clever use of rhymes, we were able to round up the culprits and undo the damage that was done. Unfortunately, a few of the criminals that crossed over into our world managed to slip through our fingers, and are still at large. We are posting their likenesses, in hopes that anonymous tips may lead to their capture. Please do not attempt to apprehend them yourself, without the help of small children. Mug shots courtesy of Mike Maihack.

 

Gobble T. Goop

 

Old Man Sock

 

3 Comments Share Read More

We Are Goblonymous

01 Apr
2012
by in Uncategorized

We are Goblonymous. There are a bunch of us. We do not take showers. We do not take baths. Expect us. This has nothing to do with your calendar. Just a coincidence. Don’t even look at it. At GAME-O-GOBLIN, we engage in grassroots mischief, all for the fun of it. Hiding your socks, making a mess, picking and flicking, are all part of what we do. Rhyme together, Slime together. We make games, too. Games for little goblins you know, and for the little goblin inside of you. We have escaped from the Fairy Circle, so now these games are coming to you. And so are we… Expect us.

 

 

 

Comments Off Share Read More

Sign-Up for our Newsletter

Sign up for news about Game-O-Gami, and our game and art projects. We promise not to flood your inbox, and will only share the most important news with you! :)

Art for Sale!

Whether you are Team Goblin or Team Fairy, you can find just the right artwork to decorate your home or office. Illustrations from our games are now available as prints, tote bags, and throw pillows at Society6.

Posts By Subject

Recent Posts