How to play: <em>Goblins Drool, Fairies Rule!</em>How to play: <em>Goblins Drool, Fairies Rule!</em>How to play: <em>Goblins Drool, Fairies Rule!</em>How to play: <em>Goblins Drool, Fairies Rule!</em>How to play: <em>Goblins Drool, Fairies Rule!</em>How to play: <em>Goblins Drool, Fairies Rule!</em>How to play: <em>Goblins Drool, Fairies Rule!</em>How to play: <em>Goblins Drool, Fairies Rule!</em>How to play: <em>Goblins Drool, Fairies Rule!</em>
by in Design, Games

The latest prototype for GDFR! has been sent to the printer, and I can’t wait to get it into the hands of playtesters! Honestly, I can’t wait to get my own hands on a copy to play with my friends, and to sleep soundly with it tucked under my pillow… If you have been wanting to know more about the first game that GAME-O-GAMI is publishing, then this post is for you. Today we reveal the latest version of the game’s rules, written by me (David Luis Sanhueza), which will tell you how to play Goblins Drool, Fairies Rule!

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GDFR! Rules v1.0

Goblins Drool, Fairies Rule! is a card game of rhyme and reason for 1 to 4 players. A gang of mischievous goblins have escaped from the Fairy Circle, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think…

 

The Cards

This game consists of 20 unique cards. Each card has two sides, one representing a goblin, the other representing a fairy. When a card is goblin-side-up, it is called a “Goblin.” When a card is fairy-side-up, it is called a “Fairy.” Cards with stars around the edges are called “Star Cards.”
Each side of a card has one of 4 Symbols, shown in the top-left and bottom-right corners. The Symbols are “Sun”, “Moon”, “Mushroom”, and “Frog”. If a card has a Sun Symbol, then the opposite side always has a Moon Symbol. If a card has a Mushroom Symbol, then the opposite side always has a Frog Symbol.
The names of the Fairies and Goblins are divided into 5 rhyming groups. All names end in one of these five sounds: “oop”, “elly”, “ock”, “our”, “ew”. No two cards share the same combination of Goblin and Fairy rhyming groups. No card has the same rhyming group on both sides.

 

Setting Up The Game

Players sit in a circle and take turns going in clockwise order. All players can see each others’ hands at all times, so there is no secrecy. However, it is against the rules to look at the face-down side of any card once the game has started.
When dealing, all cards in the deck should be goblin-side-up. At the beginning of the game, each player is dealt one random Goblin Star Card. Any un-dealt Goblin Star Cards are then set aside, out of the game. The remaining cards are shuffled, and then each player is dealt 3 more Goblin Cards from the deck, starting with the player to the dealer’s left.
Once each player has 4 Goblins, then 4 Fairies are dealt from the deck to the “Fairy Circle,” in the middle of the play space. All remaining cards are then set aside, out of the game.
Then determine which player goes first.

 

How To Play

1) Add – On each player’s turn, that player must add 1 of his cards to the Fairy Circle. A player can add any 1 of his cards, including a Goblin or a Fairy.

2) Flip – If the names of any cards in the Fairy Circle rhyme with the name on the added card, flip them over: Goblins become Fairies and Fairies become Goblins. The added card does not flip over.

3) Take – After the player finishes flipping the cards over, she must take all cards from the Fairy Circle which match the Symbol of the card she added. (Example: all other Sun Symbol cards when the player added a Sun Symbol card.) The player does not take back the card she added.

Star Cards are special. When a player adds a Star Card to the Fairy Circle, ALL other cards in the Circle are flipped over, regardless if they rhyme with the added card or not. The player then takes all cards with a Symbol that matches the card she added, as usual.

After a player has finished taking cards from the Fairy Circle, the next player starts her turn, going in clockwise order.

The goal of the game is to be the first player with NO Goblins when your turn is over. It is okay if a player has Fairies when his turn is over. As long as he has no Goblins, that player wins!

 

Rules for a 1-Player Game

The rules above are for a 2-4 player game. Goblins Drool, Fairies Rule! can be played by a single player, much like Solitaire. The rules for a 1-Player game stay mostly the same, with a few changes:

Setup

At the beginning of the game, deal yourself one random Goblin Star Card. Any un-dealt Goblin Star Cards are then set aside, out of the game. Shuffle the remaining cards, and then deal yourself 5 more Goblin Cards from the deck. You start with a total of 6 Goblins.
Then deal 6 Fairies from the deck to the “Fairy Circle,” in the middle of the play space. All remaining cards are then set aside, out of the game.

How To Play

1) Add – On each turn, add 1 of your cards to the Fairy Circle. You can add any 1 of your cards, including a Goblin or a Fairy.

2) Flip – All cards in the Fairy Circle which rhyme with the added card are flipped over: Goblins become Fairies and Fairies become Goblins. The added card does not flip over.

3) Take – After you finish flipping the cards over, you must take all cards from the Fairy Circle which match the Symbol of the card you added. (Example: all Frog Symbol cards when you added a Frog Symbol card.) You do not take back the card you added.

Star Cards are special. When you add a Star Card to the Fairy Circle, ALL other cards in the Circle are flipped over, regardless if they rhyme with the added card or not. You then take all cards with a Symbol that matches the card you added, as usual.

The game continues until you have NO Goblins when your turn is over. It is okay if you have Fairies when your turn is over. As long as you have no Goblins, you win! If you give up, then the Goblins will run amok and cause you endless amounts of mischief… You have been warned!

Special Challenge: each time you play, see if you can win in less turns than the time before.

 

Rhyming Guide

Here is the list of Goblin and Fairy names, split up into the 5 rhyming groups:

Dusty Dour,  Nappy Hour,  Needs a Shower,  Cringe and Cower, 
Petal Flower,  Sweet and Sour,  Dewdrop Shower,  Pixie Power

Chicken Pock,  Cobweb Shock,  Cuckoo Clock,  Old Man Sock, 
Candy Rock,  Poppy Smock,  Hickory Dock,  Goldie Lock

Gobble T. Goop,  Dastardly Droop,  Salamander Snoop,  Goblin Soup, 
Lemon Loop,  Rainbow Swoop,  Hula Hoop,  Vanilla Scoop

Earwax Stew,  Spidery Glue,  Full Moon Moo,  O.P. You, 
Baby Blue,  Willow Sue,  Morning Dew,  Penny Clue

Nervous Nelly,  Vermin Vermicelli,  He So Smelly,  Big Big Belly, 
Kokopelli,  Snowflake Shelly,  Lucky O’Kelly,  P.B. and Jelly

 

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Any questions? Picturing how the game plays will be even clearer once we are able to show you what the actual cards look like – including the names and symbols laid on top of the illustrations. If something in the rules seems amiss, confusing, or like a potential typo, please let us know.  And if you know friends and family members who would like to play a game like this, please pass this on to them and help our community grow. 🙂  Ready… set… discuss!

– David

 

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by in Art, Games

Hello everyone! We have been hard at work on our first game, Goblins Drool, Fairies Rule! This card game features 40 Goblin and Fairy characters, with cleverly rhymed names and beautiful illustrations. Today I’d like to reveal to you a few of the cute and funny characters in GDFR!, drawn by comic artist Mike Maihack. There is much more yet to come. Let us know what you think!

– David

 

     

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by in Games, Kickstarter

Double Fine AdventureDouble Fine Adventure, a video game Kickstarter project by Double Fine and 2 Player Productions, has broken new ground in the crowd-funding community. The project set out to raise $400,000 for the creation of an old-school graphic adventure computer game, which will be developed by Double Fine under the supervision of legendary graphic adventure designer Tim Schafer. At the time that this post goes live, the project has surpassed that goal by far: over $3,000,000 in pledges has been donated, with the project gaining tens of thousands of dollars more every hour. This phenomenal success marks a milestone in crowd-funding and indie game development, and how the two can come together.

For those of you who haven’t yet enjoyed the excitement of pledging to a Kickstarter project and following it all the way to the final countdown of minutes and pledge dollars, here is some background. Kickstarter is a crowd-funding website for creative projects. Creators of all types, from musicians and filmmakers, to inventors and comic book artists, can showcase a proposal for their creative project on Kickstarter as a platform for raising money to see that project complete. They set a fundraising goal and a time limit (usually 30 days, but sometimes as long as 90 days), and broadcast their project however they can to their fans and would-be backers who want to see that dream fulfilled. Besides the warm fuzzy feeling of helping to bring a creator’s dreams to life, backers usually receive rewards from the creator based on how much money they have pledged. These rewards can include pre-release and special edition copies of a product, tshirts, custom content, autographed posters, shoutouts on Facebook and Twitter, and even being taken out to lunch by the creator as a special face-to-face “thank you.”

Kickstarter funding is all-or-nothing. If the project reaches its fundraising goal within the time limit, then the money raised on Kickstarter gets transfered to the project creators through Amazon Payments. If the project fails to meets its goal in time, then all of the money pledged gets refunded to the backers. Over the past few years, Kickstarter has allowed creators to bring their dream projects to life, and to make the kind of products and experiences that their fans truly want – and not what has been dictated to them by a publisher or detached corporate executive. This has included makers of board games and video games with great success. Enter Double Fine Adventure.

Benefiting from the community and reputation that Double Fine brings to the table, the Double Fine Adventure Kickstarter project has enjoyed funding success above and beyond any other game project up to this point. No other game project has come close to raising over $3,000,000 through crowd-funding sites. And fortunately, they haven’t had to. Most Kickstarter projects have a much more modest goal. A typical board game project, for example, usually sets out to raise between $10,000 and $25,000. Small video game projects often set even lower funding goals. As indie projects, these games are labors of love by their creators. So much of the creators’ time and energy gets poured into these games, along with their own personal funds. Because of this sacrifice of blood, sweat, tears, and cash made by the creators, their projects just need a little more help from the backers to raise the money needed and get the finished products into the hands and hearts of those who will appreciate them most.

What does this have to do with GAME-O-GAMI? I’m glad you asked!  🙂  Kickstarter will play a big role in the games we are making over the next few years. With your support, we will be leveraging Kickstarter to raise both money and awareness for the original games created by this community. Kickstarter funding will allow GAME-O-GAMI games to be produced at the high standard of quality that we aspire to, and in a high enough quantity to leave no gamer behind. Crowd-funding is also a way in which we can democratize game development. If a GAME-O-GAMI Kickstarter project is well received by our community and inspires us all into action, then we will have no problem funding it. If a project fails to generate the excitement needed to be successful, then that means that the game didn’t have the right appeal to begin with and the community will have spoken. This will benefit GAME-O-GAMI by preventing us from going down the wrong path and allowing us to focus on the games that our community really wants to play.

At the time of this writing, the Double Fine Adventure project has just over 6 hours to go before being successfully funded. Click the link to see what all the buzz is about! If you are reading this soon enough, then you still have time to become a backer in return for a pre-order copy of the game (anticipated to come out around October 2012) and other awesome rewards. Go now! It’s okay, we’ll still be here…

– David

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by in Games

GAME-O-GAMI’s first game is officially announced! Goblins Drool, Fairies Rule! is a card game of rhyme and reason for kids of all ages. The game is for 2-4 players, has special solitaire rules for a single player, and takes about 15 minutes to setup and play. GDFR! is designed by David Luis Sanhueza, with illustrations by the supremely talented Mike Maihack.

Goblins Drool, Fairies Rule!  is set for release in 2012, and will be available at toy and hobby stores. More about the game will be gradually revealed, including rules and images. Much of the fun of this game is found in the clever rhymes and cute characters, which Mike has been illustrating beautifully. This is a great game for parents to play with their children, and promotes language skills, problem solving, and strategy. I will be very happy when this game is released into the hands of the public, making families think and laugh together.  🙂

Can you think of a game that made you laugh when you were a kid? A game that you loved to play with your family and friends over and over again? We’d love to hear about it, so comment away!

– David

 

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GDC 2012 Preview

02 Mar
2012
by in Events, Games

I will be attending the Game Developer’s Conference (GDC), held in San Francisco, next week from March 7th to March 9th. I have been in the game industry for over thirteen years, but this will be my first time at GDC. So needless to say (but I’m going to say it anyway… wait for it…) I am really excited about it!!! This will also be my first time in San Francisco, so double whammy.

I think this trip is going to be really important for the future of GAME-O-GAMI. The Game Developer’s Conference is the ultimate gathering of game industry professionals, who meet each year to talk shop, show off their upcoming games and technology, and network, network, network. I will be doing all of the above in San Francisco next week. There are round table discussions, seminars, floor shows, award shows, after parties, and secret backroom meetings. All of which are focused on making us leaner, meaner game developers.

Specifically, I will be looking for developers who are interested in partnering to create mobile app versions of GAME-O-GAMI’s upcoming card and board games. Also on the menu, is talking with potential investors and publishers who would like to see this startup succeed and grow. If you will be attending GDC 2012, and would like to talk before, during, or after the conference, here is my contact info:

David Luis Sanhueza
Founder and Creative Director at GAME-O-GAMI
contact@game-o-gami.com

On a personal note, this trip will also bring me closer to family and allow us to spend some quality time that is much overdue. My two sisters live in the San Francisco area, so I am really psyched that I will be seeing them again and exploring their town together! We will only have a few days, but we will make it worth it. I will be taking lots of photos of the GDC and of San Fran, and will post them for your enjoyment when I get back. Peace,

– David

 

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