<em>Goblins Drool, Fairies Rule</em>: Kickstarter Books Are on the Way!<em>Goblins Drool, Fairies Rule</em>: Kickstarter Books Are on the Way!<em>Goblins Drool, Fairies Rule</em>: Kickstarter Books Are on the Way!<em>Goblins Drool, Fairies Rule</em>: Kickstarter Books Are on the Way!<em>Goblins Drool, Fairies Rule</em>: Kickstarter Books Are on the Way!<em>Goblins Drool, Fairies Rule</em>: Kickstarter Books Are on the Way!<em>Goblins Drool, Fairies Rule</em>: Kickstarter Books Are on the Way!<em>Goblins Drool, Fairies Rule</em>: Kickstarter Books Are on the Way!<em>Goblins Drool, Fairies Rule</em>: Kickstarter Books Are on the Way!
by in Art, Kickstarter

Hello good people…

The Goblins Drool, Fairies Rule! books are on their way! Some of our Kickstarter backers have already received their copies. Many more will be receiving them in the mail, in the next few days. Most will have their books in hand, about a month earlier than we planned.

Now, we’re probably not breaking any Kickstarter records, but I’ve got to believe that finishing early puts us in a pretty exclusive club.  🙂

We’ve got some pictures to share of the Art Book, and the fairy tale postcards which were donated to our project by The Brothers Uber:

The Art of Goblins Drool, Fairies Rule! art book, and fairy tale postcards

 

And thanks to backer Jamie Greene, for giving us permission to post this photo of the Coloring Books that he has already received:

Goblins Drool, Fairies Rule, cool for school coloring books

For the upper-tier Kickstarter pledges ($60 and up), Mike Maihack and I are busy signing Art Books, coloring pages in the Coloring Books, and creating the Art Prints. They will ship out very soon, and most of these backers should be receiving their packages within the next few weeks. After we’ve finished shipping the final physical rewards (in other words: soon), our backers will be receiving the Digital Editions of the books, in PDF format.

In the meantime, we’d love to hear from you when you receive your books. We want to know what you think of them! If you have photos you would like to share with us, even better!!! You can email the photos to us, and just let us know if we have permission to post them on the Kickstarter page, here on Game-O-Gami.com, and/or on our Facebook page. If you post the photos on your own social media, you can share the link with us as well.

We’re excited to hear from you!

– David

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by in Art, Games, Kickstarter

I am very excited to reveal to you GAME-O-GAMI’s next big game in development: IMMORTAL – a game of mythic strategy!

Immortal - card game of mythic strategy - cover image

The war of the gods has begun. Born from the dreams and nightmares of mankind, legendary beings are gathering forces to crush their enemies. They have put their fate in the hands of mere mortals like yourself, granting you the power to lead them to victory. Capture your opponents’ forces, turn their powers against them, and forge your own legend!

In Immortal, ancient gods, heroes, and monsters battle for control over mythic realms. 2 to 4 players assume command of powerful pantheons summoned from world mythologies – the first of many planned master sets will feature characters from the Norse, Greek, Japanese, and Native American pantheons. Each pantheon of character cards offers unique abilities and strategies to be mastered. Battles take place on modular grid boards, representing the nexus of mythical realms. The goal of the game is to control the most cards on the board by capturing your opponents’ cards and defending your own.

Immortal - strategy card game - examples

Card Examples

During the game, players take turns placing their character cards on the spaces of the board. Each card has a distinct combination of battle strengths, represented by numbers on its four edges. When a card is placed on a space adjacent to the north, south, east, or west edge of an opponent’s card, an attack begins and the strengths on the cards’ touching edges are compared. If the attacker’s strength is greater, then the defending card is successfully captured and now fights for the attacking player. Special abilities can influence the results of an attack, and set the board up for future combos by strengthening allies, weakening enemies, and bending the normal rules of the game.

After the first battle, players upgrade their pantheon decks with more powerful cards, and expand the battlefield with additional modular boards. Victory goes to the player who controls the most cards at the end of two battles. Game variants allow players to form teams, change the rules of engagement, or play faster matches. Once players have mastered the basic strategies of the game, they can mix and match characters from different pantheons to build their own custom decks. As Immortal evolves, more pantheons will be added from the myths and legends of distinct cultures. These expansions will introduce new abilities and playing styles to the game.

Immortal - strategy card game - examples

Card Examples

Immortal has been developed, playtested, and polished over the course of three years under the former working title Legends At War. The game is designed by David Sanhueza (me), with artwork by popular fantasy concept artists Xia Taptara, Monika Palosz, Kian Ng, Grant Griffard, Milek Jakubiec, and David Sanhueza. We’re in preparation to launch the game on Kickstarter in early 2015.

More information about the game, including previews of the artwork and rules, can be found on BoardGameGeek.

I am really looking forward to revealing more about Immortal as it develops, and giving you sneak peeks at the game’s stunning artwork and strategic gameplay. If you have ideas, questions, or suggestions, then let’s get the conversation started! More coming soon,

– David

 

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