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by in Events, Games
GDFR! - Team Goblin wallpaper

Team Goblin by Mike Maihack

Are you headed to Gen Con? If so, you can play Goblins Drool, Fairies Rule! and get a look at the final artwork for all 40 goblin and fairy characters, drawn by the phenomenal Mike Maihack! The Team Goblin image above (now available on the Wallpapers page) is just one example of the beautiful work that Mike has done on this project.

Gen Con, dubbed “The Best Four Days of Gaming”, is an annual gaming convention held in Indianapolis. It is the largest gathering in the United States of board game, card game, RPG, and miniatures fans. This year, the convention will be held from August 16th through the 19th.

During Gen Con, GDFR! will be featured at the Game Salute booth #1033.  Our card game of rhyme and reason will also be played in the Events Hall. Here is the schedule according to Game Salute:
Thursday at 4pm, Friday at 5pm, Saturday at 10am and 1pm, and Sunday at 1pm. Each is an hour block. People can buy tickets on www.genconreg.com or buy generics and show up to play in the event hall. We are in Hall E, Yellow Tables 14 – 26.

So if you’ll be there in gaming heaven, swing by the Game Salute booth and ask to play Goblins Drool, Fairies Rule! If you were a backer on our Kickstarter project, this is your chance to get in some early plays of the game that you’ll be getting later this year. If you were not a backer, and would like to try before you buy, here’s the perfect chance for a test-drive before you pre-order. :) Speaking of which, you can order GDFR! anytime from the Game Salute webstore.

Have fun!

 

 

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Vegas Game Day

20 Apr
2012
by in Events, Games
Playing "Goblins Drool, Fairies Rule!" at Vegas Game Day.

Playing "Goblins Drool, Fairies Rule!" at Vegas Game Day.

Last Saturday, I had the pleasure of attending Vegas Game Day. This event was held at the /usr/lib Tech Library on the second floor of the Emergency Arts building in downtown Las Vegas. The VGD is a monthly gathering of local gamers, who game the day and night away to their hearts’ content. When I got there, board games, card games, and RPGs were being played on multiple tables spanning two rooms. The /usr/lib Tech Library is a very comfortable venue for gaming, and features a collection of board games that anyone can crack open and play. The atmosphere is fun and friendly, so it’s easy to start making new friends and jump into a game, even if you haven’t played it before.

I showed up for a few hours, and during that time there were at least four different Role-Playing Game sessions running simultaneously, which I found pretty impressive. The games I saw played were Shadowrun, Pathfinder, World of Darkness, and an interesting game which I hadn’t heard of previously, Hellas. A game of 7 Wonders was wrapping up as well, so I was able to jump into the next game being played at that table: Citadels.

Deciding our next moves in "Goblins Drool, Fairies Rule!"

Deciding our next moves in "Goblins Drool, Fairies Rule!"

Citadels is a really fun card game of strategy and deception. Players take on alternating roles as important characters living in a fantasy city, and compete in a race to build signature districts of that city, such as temples,  taverns, and schools of magic. It’s been a while since I had the opportunity to play this game, so I was very happy for this chance. What I really enjoy about the game is the psychological aspect. Each character has an important function which can be used to the player’s advantage if played wisely, and which sometimes can screw over other players. Psychology comes into play because the players do not know which characters their opponents have chosen to be when a new round begins. Correctly guessing which character each of the other players has chosen, while being clever about your own choices, can mean the difference between a successful round or a disastrous one. The true genius of Citadels is how tricky and fun that guessing game is.

Choose wisely, or you might get stuck with more Goblins than you started with!

Choose wisely, or you might get stuck with more Goblins than you started with!

After that game was over (I won! Just 1 point above second place… :) ), we played a few rounds of Goblins Drool, Fairies Rule! This included a two-player round and a four-player round which I participated in. The rounds went smoothly and the players who joined in picked up the rules very quickly. The four-player game was especially fun, with the player who went last actually winning, despite all our best efforts to block him from doing so… :p  The artwork was talked about very positively, even more so at another gaming meetup this past Wednesday. I’m very proud of the artwork in this game, and Mike should be too. The photos you are seeing here are from Saturday at Vegas Game Day.

Mid-game, each player has a few Goblins and a few Fairies. The first player to send all of his Goblins to the Fairy Circle (the middle of the table) is the winner!

Mid-game, each player has a few Goblins and a few Fairies. The first player to send all of his Goblins to the Fairy Circle (the middle of the table) is the winner!

The last image was provided by Dave MacKenzie, who hosted a play session in Washington on behalf of Game Salute last Saturday as well. According to Dave, “I brought GDFR to the table last weekend with four strategy gamers. They were hesitant at first but in very short order they were giggling and flipping, and throwing gang-signs around.  :-)”

A half-dozen Fairies, but no Goblins... he wins!

A half-dozen Fairies, but no Goblins... he wins!

 

 

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GDC 2012 Preview

02 Mar
2012
by in Events, Games

I will be attending the Game Developer’s Conference (GDC), held in San Francisco, next week from March 7th to March 9th. I have been in the game industry for over thirteen years, but this will be my first time at GDC. So needless to say (but I’m going to say it anyway… wait for it…) I am really excited about it!!! This will also be my first time in San Francisco, so double whammy.

I think this trip is going to be really important for the future of GAME-O-GAMI. The Game Developer’s Conference is the ultimate gathering of game industry professionals, who meet each year to talk shop, show off their upcoming games and technology, and network, network, network. I will be doing all of the above in San Francisco next week. There are round table discussions, seminars, floor shows, award shows, after parties, and secret backroom meetings. All of which are focused on making us leaner, meaner game developers.

Specifically, I will be looking for developers who are interested in partnering to create mobile app versions of GAME-O-GAMI’s upcoming card and board games. Also on the menu, is talking with potential investors and publishers who would like to see this startup succeed and grow. If you will be attending GDC 2012, and would like to talk before, during, or after the conference, here is my contact info:

David Luis Sanhueza
Founder and Creative Director at GAME-O-GAMI
contact@game-o-gami.com

On a personal note, this trip will also bring me closer to family and allow us to spend some quality time that is much overdue. My two sisters live in the San Francisco area, so I am really psyched that I will be seeing them again and exploring their town together! We will only have a few days, but we will make it worth it. I will be taking lots of photos of the GDC and of San Fran, and will post them for your enjoyment when I get back. Peace,

- David

 

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